Showing posts with label PC. Show all posts
Showing posts with label PC. Show all posts

Monday, 8 April 2013

Unique Games: Bubble Ghost

There are plenty of great games on the Game Boy. Zelda Link's Awaking, Donkey Kong, Tetris, Dr. Mario. The list goes on and on, but there's one little incredibly underrated game that hardly anyone has heard of. And that's Bubble Ghost!


Bubble Ghost is a maze game, but unlike most maze games where you're confined to the walls of a maze or labyrinth. In Bubble Ghost, you play as a ghost who can actually go through walls, however there's a bubble floating about, and the little ghost wants to leave this old house with his bubble in tact. Issue is, there's plenty of stuff there to burst your precious little bubble.


Be it spikes, flames, hard dryers, or even the heat emitted from candles can burst your little bubble. The idea is simple. You move from room to room, blowing your bubble away from any objects until you get to the final room whereby you can escape from the house with your bubble. The game has a total of 35 levels, and the GameBoy version has a great sound track. I had this game for quite some time and never thought about the game's roots. I always thought that as it was released by Pony Canyon, a Japanese Software and media company, I thought it came from the east. But I was amazed to find out that it was originally developed closer to home...


Surprisingly, it was originally released on the Commodore 64 in France and later ported to the Atari ST and DOS in the US and Canada. What's more interesting about this version is the fact that the ghost sprite looks different. Clearly the GameBoy version, had it's design of the sprite not just so it would appeal to the Japanese audience, but so that it could fit on the GameBoy screens lower screen resolution so that it wouldn't be too big on-screen.


The PC-DOS version of the game is now abandon-ware. Meaning that you can download the game without the fear of being accused of pirating. As Christophe Andrcani, the designer and programmer of the original game, doesn't own the rights to it any more. Nor do Accolade, they went bust in 1999, and didn't take the publishing rights of the game either.


Not only is the PC-DOS game abandon-ware, but there's a remake of the GameBoy version done by Vision Software and Brothers Soft. You can download this right here.


Before I go though, here's the music to the GameBoy game that brings back some good memories of gaming's past!

Friday, 5 April 2013

So... Zork...


Yeah... Zork...

One thing I never though I'd get into, text adventures. I bought the Zork Anthology on GOG. Featuring, Zork 1, 2, 3, Zero, Beyond, and PlanetFall. Now yes you can technically get Zork 1 through 3 for free on Infocom's website, but the version on GOG is guaranteed to work straight out of the box (well in this case download) on your brand spanking sparkling Windows 7 (or 8, if you're a lunatic) machine. But what's also cool about the GOG version is the content that they throw with it such as maps, manuals, history articles about the game and it's lore. There's a lot more in this package than just dumping Zork DAT files into a Frotz emulator.

So, whilst I was on a podcast with good ol' IndieSeoul. I found a copy of Zork 1 for the Japanese Sega Saturn. First I thought, "A text adventure that fit on a 1.4 mega byte floppy on a 700 mega byte CD? What a waste!" But soon I discovered that even when the game is still a text adventure, it has a pretty cool looking FMV intro with music. and whilst playing the game, you have a monochrome image in the background of the scenery in the game behind the game's text.


Interestingness, the game plays using the controller, but you string together pre-set verbs and nouns together to make a command using up and down on the directional pad. Mind you it's all in Japanese, so I have no real idea what it says, though I can recognise the house and the forest in the beginning of the game.

In the last few days though, I had an odd hankering to play this Zork game, it was sitting on my hard drive doing a lot of nothing, so I booted it up and went on an adventure!

The famous first steps in Zork 1
There was just something that took me on Zork that I couldn't describe, maybe it was the mystery about why I'm in front of this house, or why I'm in this world, but I have to do something, so try everything in the confines of typing commands on the screen. So if there's a door you can open, you'd type "open door", or if there's a troll to fight you'd type "attack troll". It's a pretty cool experience, especially if you're like me who went to University, did IT as a major, and learnt commands on Linux terminals. It took me back to my Uni days, despite the fact I went to university 23 years after the release of Zork 1.



One thing I found about this text adventure, is that I could totally imagine what's happening in the game. It's writing is very "direct". Unlike my writing, where I like to waffle a lot, yeah I'm honest with myself, Zork 1 get's the story directly to you with the least amount of text possible without feeling like you've missed out on anything.

Zork 1 running on my Nexus 7!
But one thing I do enjoy is how I know have Zork 1 running on almost everything! I have it on my PC through DOSBox. On my Raspberry Pi using Frotz. and on my tablet and smart phone with jFrotz. Now I wish there's an English version of the Sega Saturn game to add to my "What can I put Zork on to" list. Maybe there's a way to hack it onto the Wii, 360 and PS3, heh!

So yeah, I'm now going to see if I can beat Zork 1 and get onto Zork 2! :D

Monday, 1 April 2013

Why I hate the Batman Arkham games!


In 2009, RockSteady Studios released a very hyped up Batman game called Batman Arkham Asylum, that then had a sequel in 2011 called Batman Arkham City. These games got a lot of hype and news, and they were pretty good games for the most part...

So why do you hate them Ian? Well, both of these games are the digital equivalent of watching a great theatrical play, you've been watching it for a good two hours and it's getting near the end, and for whatever reason the lead actor forgets his line and whilst stumbling on his words he trips over something, knocking over a prop that lands on someone, but there's a thin metallic object on top of said prop that falls over and beheads the actor that was standing next to the actor who's crushed under the prop; the actor who's beheaded body stumbles toward the audience and a massive haemorrhage squirts at the audience who freak out and try to flee the theatre in sheer fear as they run over each other, and of course at least one person dies from that. That's what happens in this game, they have a great beginning, a great middle, and then it turns into a terrible end where you wonder why it had to suck so badly...  Let me explain this...

WARNING: SPOILERS WILL BE USED HERE, SO IF YOU'RE AN ANTI SPOILER SORT OF PERSON, CLOSE THE DAMN WINDOW NOW!

Batman Arkham Asylum

The biggest issue with the ending of Arkham Asylum is that you "fight" Joker. However you don't need to be a huge comic boffin to know that Joker is a weed compared to the likes of Batman. So how do end the game? Do you use Bruce Wayne's excellent detective skills to find where the Joker is hiding? Nope. Do you chase a flocking Joker around the Asylum? Nope. Instead you do actually have a fist fight with the Joker. "But how is that even fair if he hasn't got a gun Ian?", well here's RockSteady's approach towards balancing a fight between the Joker and Batman. Batman visits Bane in the game who's turned into a psychopath  because Ivy has injected Bane with a special venom that contains a virus called "Titan" that manipulates the human body to turn anyone into a "hulking" beast. See what I did there, "Hulk", you know, DC... Marvel... Yes I'm a huge nerd get over it. But what happens with this Titan virus? Oh yeah! Joker uses it on himself!


I'm not kidding here, you fight a muscular oversized Joker so that a fist fight between him and the dark knight somewhat balanced...  Well, clearly more in his favour, But that hook shot of yours and his ludicrously long nails put you in a better spot, as you pull him down with the hook shot, causing Titan Joker to fall on his hands, with his long nails stuck in the wooden floor as you pummel his face in. And that's it. Again, you don't need to be a comic book buff to understand that this wouldn't ever happen in the comics or the films, rather Joker would hide as he sends his goons to shoot you, or he would pull a gun on Batman. But no, traditionally in games, the lead protagonist has to beat up the antagonist, so RockSteady had to make a Bane sized Joker for Batman to fight... Thanks for the disappointment guys...

Batman Arkham City

I was dumb enough to buy the first game at full price with an incredibly lack-luster ending, so I was dumb enough to buy the sequel thinking and believing that RockSteady would improve the ending. But I was very wrong, so wrong it might possibly be worse than the first game. How so? Like this...

The plot of Arkham City is that after Joker was taken away from the fight in the first game, the Titan virus is slowly killing him, and now he's managed to turn all of Gotham City into a villian's playground as he holds it hostage unless Batman finds him a cure, which a certain Doctor Freeze has been making. However Joker being the total bastard he is infects Batman with the titan virus with a syringe, and there's only one cure. Batman being smart about this gets hold of Doctor Freezes cure and uses it on himself to prevent dying, but now with a dying Joker in the midst, who will Batman fight as the final boss in this game? Twoface? The Riddler? Ivy? Penguin? Cat Woman? Oh no no, let's use a better character that everyone knows...!

...Clayface



Yeah...  Everyone knows Clayface right? He's been used in EVERY FILM AND EVERY TV SHOW. Notice how I'm being sarcastic here...? The biggest problem with Arkham City is that not only do you fight this guy twice, but after defeating him the second time you think you have another hour or two left before you reach the game's climax. Oh no, you beat the game, and it's mega anti-climatic! this is the video game equivalent of watching a pretty good film before the film abruptly stops and you're told to leave as the film equipment isn't working. What's sad about that statement was that actually happened to me once and had to go back to the cinema the next day to watch said film that stopped on me. So yeah, you beat Clayface, who I ended up reading up that in the comics that he's the 73rd greatest Batman villain ever voted by fans...  [sarcasm] Great... that's an achievement right? [/sarcasm]. What's makes things worse is that as Batman cured himself with the only titan cure in existence, the Joker dies, and it's pretty damn bad, it's like Super Man without Lex Luthor, or Mario without Bowser; Batman and Joker are a match made in heaven despite their sheer hatred for each other. When you think Batman, you can only think of Joker as being his ultimate rival. Think of it like Wily Coyote if he actually caught Roadrunner? Oh wait, Seth MacFarlane made a joke about this...


OK, sure Batman could deal with any one of his bazillion rivals in the next game. Maybe Joker will return from the dead as a zombie or something! I mean come on, almost anything game, TV and or film related now has zombies in it right? Why not the Joker, they have done it to the Marvel heroes at least. It's bound to happen...

God damnit!

Sunday, 31 March 2013

Review for Bioshock Infinite


Bioshock now has it's third game, Bioshock Infinite, a game set before the events that took place in Rapture in the first Bioshock game in the 1910s. Set in a city in the sky, named Columbia, is spreading their message about America's brilliance to the rest of the world and how the rest of the world is terrible and how they're better than everyone else.

One of the many covers in the game, the Beach Boy's "God only knows" in barbershop quartet style.
You play the role of a character called Booker Dewitt, a man in his late thirties/early fourties who is on a mission to rescue a teenage girl from Columbia, and bring her back to New York. But in the plot of games, movies or even books, it's never that easy and Booker is caught up in a mess where he is treated as an Anti-Christ around a bunch of white loving, right winging religious types who are after his head.

The beginning of the game shows plenty of racism like this, and you have the choice to go against it or support it.
You begin your quest on a little rowing boat with a couple taking you to what looks like a light house. But it turns out that it's a way to get up to the city Columbia in the sky by launching a pod into the sky and crashing it into a baptist church. Similar to how you went down into Rapture in the first Bioshock game in a bathysphere.


The ultimate question to ask about this game is how does it compare to the likes of the previous Bioshock titles. Well, if I compare this with Bioshock 1, or even System Shock 2, there are some big differences, and some of which aren't for the better either. One of these is the games bigger emphasis on combat rather than puzzle and role playing mechanics seen in previous titles. One of the major things you'll notice is how there are no hacking or unlocking in this game, instead you just collect lock picks and your partner in crime, Elizabeth, the girl who you're trying to rescue, does the work for you. Which to a degree removes the puzzle solving and level upping hacking skills like you did in System Shock 2. However Elizabeth isn't all about making the game a bit too easy, she can be handy. In a gun fight, she can scope the scene and try to find med kits and ammo, and when you need it, she can throw them to you. Though this does sometimes happen outside a fight where she'll throw you a coin what feels like once every five minutes, and that dear sirs can get annoying; though it was hilarious to see her lob a coin from so far away with such extreme throwing precision. Someone should make this girl a baseball or cricket pitcher! 

The new Psy/Plasmid powers in this game, called "Vigors", aren't terribly impressive. To be honest you can actually beat the game using just two of the eight vigors made available to you. Plus the final vigor that you collect is a real disappointment as it just pushing enemies away. At least the Bucking Bronco vigor launches your enemies in the air, why do I need to "Push them away". After beating the game, I found out through websites that you can mix and combine these vigors, which is never actually explained in the game, and if it was I missed it! But I honestly felt like the vigors were there for "flashy effects" rather than deep gameplay and puzzle solving mechanics. 

As the puzzle solving is practically gone, the game really does concentrate on combat. In each skirmish, there are a lot of enemies coming after you. Which you can take as either a good or a bad thing. Good in the sense that this is the first time that a "Shock" game has thrown a lot of enemies towards you as you're now in a more open environment. Though on the bad side the combat does feel a little crazy as I felt that some enemies would take a thousand bullets before dying, turning this Bioshock into a Killing Floor game rather than an actual "Shock" game. Sure there's a lot more bad guys, but why am I wasting so much ammo on these guys anyway?

Something that I had noticed was missing the feel of suspense entering a new room. Maybe if you forgot playing Bioshock 1, or never played it before. Bioshock had it's classic enemy, the Big Daddy, a big hulking man in an aqueduct suit wielding a massive drill. Taking them out was a pain, but a necessary pain, as you needed to kill them so that you can take it's little sister in order to progress in the game. But they would appear randomly in the game meaning that they were never in the same place in each play through, meaning that you could walk into a room and "BOOM!" a Big Daddy in the room sees you and charges at you with drill in hand to turn you into cannibal curry! It's just that in Bioshock Infinite that's not there, now there is the over powered enemy, in fact there's two, the Handy Man, and the Patriot, but if you re-play the game, they're always in the same place, therefore removing any fear you have with these enemies, which I have to say is a bit of a shame.

"So is there anything gameplay wise that you like about the game Ian!?", oh yes there is dear sir! Going back to Elizabeth, she has the ability to open these inter-dimensional "Tears" where an object from a parallel universe can be brought into the game. Some places might have a few of these "Tears" that Elizabeth can open up and give you an advantage in battle, depending on what's available, you can bring in extra cover in the battle field, turrets, rocket launchers, turrets that are mounted on balloons called Mosquitoes, extra med kits, boxes of ammo, or even random people from a parallel world that can be used as distractions to the enemy. Sometimes these extra objects can be the difference between winning and losing a gunfight, which makes opening these tears with Elizabeth worth it.


As for graphics, this is something I am pleased with. Not that I ever disliked the graphics of previous "Shock" games, but it's great to see that Irrational Games are pushing the way in graphics. Be it textures, lighting, water modelling, it's all gorgeous. Bare in mind that I was playing this on the PC, which I can easily say without looking at the console versions is the best version for graphics, I mean come on, the XBox 360 is seven years old, and the PS3 is six years old, and they can't be upgraded, so that assumption has to be reasonable. Though I will suggest that if you're like me, and many others, with an nVidia graphics card, be sure to download the latest driver update to reduce the crazy amount of screen tear. But once fixed it looks absolutely stunning on my PC monitor. What's more impressive are the facial expressions on Elizabeth's face, they look really good without going into the "uncanny valley" of terrible looking facel models. Though to be honest some of the NPCs could've had better work on them.

There has been a major amount of motion-capture work used on Elizabeth's face to make her as realistic as possible.
Here's a great example of the dynamic lighting used in the game. You can see the beam cast from behind the bronze statue, not only does it cause the light to change around the body of the statue, but the bronze reacts in different ways to the reflected light, and there's great use of lens flare to add in effect that's never over done.
Going back to this picture again, the NPCs could have had more work, way do the couple's eyes look like they're about to pop out?
Now, for the Coup-de-grass of the game. It's plot, story and ending. I'll try to write this without spoiling it, because it's so worth playing this game for it's ending! As you progress in the game, you slowly start understanding the story behind Elizabeth, her Farther, Comstock, her mother and the little conspiracies and battles in the city of Columbia. Not only that, but you learn about a group of people called the Vox Populi who wish to defeat Comstock and turn Columbia into a borderline Socialist community. But you discover something very big at the end of the game with an awesome plot twist that's so worth beating this game for. For some it might be a little unoriginal, but for me I didn't see it coming. Plus you learn a bit more about these reoccurring twins that appear and disappear in thin air and about their dark devious experiments. In a similar plot to the other "shock" games, you discover that you're not quite the good guy, but the reason for why you're not the good guy is very different, but still mind blowing as you watch the final cutscene play and have your mind set in every direction and around corners!

So, do I recommend Bioshock Infinite? Yes! BioShock Infinite, even with it's slightly disappointing gameplay mechanics, rather boring vigors and bigger emphasis on combat; it's still worth playing the game for it's beautiful graphics and awesome story. The game is simply a great experience that any gamer should witness and not spoil. It's not a perfect game by any stretch of the imagination, but it's still a game that people should have in their collection and keep. It's a keeper! So grab yourself a copy!

Saturday, 30 March 2013

XCOM: Enemy Unknown Competition Winner...

So, who won my competition to get a copy of XCOM: Enemy Unknown on Steam...?

This guy!

At least he's honest right? lol

@pogowolf, send me an email to greatbitblog[at]live.co.uk and give me your steam name so I can send you the game and thanks for participating!

Thursday, 21 March 2013

Win a copy of XCOM: Enemy Unknown!


Yup, I received a free copy of XCOM Enemy Unknown on Steam to give away to my readers! But how do you win a copy of this fine strategy game? Here are the rules!

Hop over to Twitter and tweet...
"I read @GreatBitBlog because..."
Finish the tweet with a good reason and you might have a chance to win a copy of XCOM Enemy Unknown on Steam!

Rules...
  • You must own a Steam account, if not, set one up over here...
  • Before Tweeting, be sure that the game will work on your PC, if you're unsure, click here to check out the PC requirements before submitting.
  • You can only tweet the phrase once.
  • You cannot enter if you already own XCOM Enemy Unknown on your Steam account.
  • Tweets must be sent before 11:59pm GMT on the 29th of March.
So, have fun guys! I hope to see what you can come up with! :D

Wednesday, 20 March 2013

Update time!

OK, Back from holiday to Turkey, and I need to write before I get too lazy. So let me give you guys an update on a few things about me and gaming...


Turkey

About the whole CRT and LCD monitor thing I mentioned about in the previous post. I did a little research and it turns out that LCD PC monitors are out there in Turkey, but they're fairly small. According to someone who I meet in Turkey, LCD monitors larger than 17 inches are rare to find in homes and offices because they're very expensive, so if you're Turkish, and you want a 21 inch screen, chances are you'll hunt down a CRT screen, which is quite impressive considering you can't find them anywhere in the western world any more. Maybe Turkey should make an industry for CRT monitors for MAME cabs and arcades!

Whilst I was there though, when I was in Antalya, one of the biggest cities in Turkey, I found a few of these "PlayStation Cafes". Think of it like a Cyber Cafe, or a PC Bang, but you replace the monitors and PCs with a few wall mounted TVs with PS3s attached to them. Sounds like a good idea, unless you go into a bad one. Like I did... The one I went into was hardly decorated, brick wall, concrete floor, a table for a cash desk, and those white plastic chairs you find EVERYWHERE! But what's worse it that you cant just "have a look" inside a PlayStation Cafe, you have to buy something. As I was watching some guys play Pro Evolution Soccer, I had this disgruntled clerk thrust a warm can of Pepsi in my face and told me that I had to pay for it, and I had to pay 7 Turkish Lira for it, which is about £2.75! Damn expensive! Rather than cause a problem, I purchased it anyway and left, Turkey is just one of those countries whereby some places you have to buy something when you enter a shop or cafe, it's just how they make money...

Me in my the British IBM shirt!

the British IBM

So yeah... the British IBM had a gig in Cambridge, and it was pretty good. Bit of a shame that the other bands were a bit naff, maybe they were trying to make the British IBM even more awesome. Plus there were a few laughs between tracks such as bar-codes and why I shouldn't win any more prizes. Plus I got to listen to their new track, so it was all awesome!

Steam Early Access

Here's a cool service, Steam has introduced something called "Early Access" where by you can play games before they get released. Think of it like playing a game's Beta. But unlike Beta testing where you're only playing about 60% or so of the game, you get to play the whole game, but you can put you're own input into the game's final development, such as how to make the game better, or point out any bugs in the game. Think of it like playing gold release games before they're technically gold.

Wednesday, 13 March 2013

Turkey and Gaming...

So, I'm on holiday at the moment using hotel WiFi. What's awesome is that hotel WiFi is free providing you show the clerks your key card. Sweet! Maybe the UK and US can learn from this. On my travels I've barely seen any gaming stuff, be it legit or pirated, but in one hotel I was in, there was a game room. It had two PCs on a LAN and a PS3 hooked up to a 21 inch HDTV. I didn't touch them as they didn't have anything that I would play; just Battle Field 2 on the PCs and some version of Pro Evo Soccer on the PS3. What cracked me up was the PC. They were on CRT screens. Now mind you, CRT screens are great for MAME but it was being used for a modern game. What was more interesting was seeing Turkish TV commercials whereby a PC was accompanied with a CRT screen. It looks as if as much as HDTVs are becoming popular over here in Turkey, it seems that LCD monitors aren't quite as popular.

I'll need to look into this and see why that's the case. Maybe LCD, monitors are expensive, maybe MAME is really popular over here. I'll see if I can do a little research and see why that's the case...

Thursday, 7 March 2013

Sim City Blues...

Yeah... Some how I didn't read into this until today. But EA has been having issues with their Sim City servers...













However... as much as EA appears to be trying to solve the problem, there are a lot of disgruntled American gamers wanting their money back.











So yeah, as much as I'm excited to play my copy of Sim City tonight at Midnight, I might be seeing a lot of server issues... Makes you wonder why they hyped up all this DRM, always online, social networking stuff when EA wasn't prepared for it. Kinda Sucks. You'd think that EA would be prepared for it, but maybe not...


Cross my fingers and hope that I'll get at least an hour of game time tonight!

Monday, 25 February 2013

My Latest Game Obsession: Guns of Icarus Online

I really need to keep up with my blog writing! I haven't written anything is ages! So let me tell you about one game I got into after purchasing it from a Steam Daily Deal.

Gun of Icarus Online

Guns of Icarus Online is the Player Vs Player online game sequel to Guns of Icarus, a cooperative game about manning an airship in a fantasy steam punk world. This on the other hand is still cooperative, but as I mentioned it's the PvP version, meaning you're up against other teams of people in airships rather than bots like in the first game.


Before you go out on your epic quests of glory in the high skies, you select one of three classes, Gunner, Engineer, and Pilot. The Gunner is quite obvious to describe, he or she takes hold of one of the many guns and cannons that are on the ship to gun down the enemy team's ships. The Engineer frantically runs around fixing parts of the ship as it gets gunned down, and the Pilot steers the ship, positioning it right to avoid enemy fire and shot back. I picked the Engineer class, mainly because it gets me moving a lot, and I can buff any part of the ship to give it an edge in the skies. Shown above, here's me fixing the pumps and the balloon as it got shot down pretty bad. You have to use what's called a "Rebuilding Tool" that allows you to rebuild any part of the ship that reaches zero hit points, then you have to use a "Repair Tool" afterwards to raise it's hit points. There are three tools the Engineer can use, there's the rubber mallet, the adjustable wrench and the spanner. They can all be used for rebuilding and repairing, however they have different qualities. The Rubber mallet can repair at 200 hit points per cycle, but has the slowest rebuild time, the spanner only has a 30 hit point repair per cycle, but has the quickest rebuild time. The adjustable wrench on the other hand delivers about 110 hit points per cycle, and has a rebuild time somewhere between the two other tools, making it a good all rounder for fixing parts of the ship, no need to carry two other tools. Well, you need to bring 3 tools into each game, so I bring the wrench, a buffing hammer and a fire extinguisher. The buffing hammer is vital to give each part of the ship that extra boost, applying is to rotor can make the ship move faster, apply it to the guns and they can cause more damage, and applying it to the engine and hull gives the overall ship's hit points an extra 15 percent more than it original did. The fire extinguisher is important to take out fires, as fires will quickly destroy the ship, it's vital to get fires out quick to prevent prolong damage tot he hull.


I have yet to play any of the other classes yet, though there's other to prevent you from grabbing the guns or the helm. Though you're a little out of luck as Engineers can't use more than 2 different kinds of ammunition, or use more than one of the special piloting items. Each class basically handles more items based on their skills. So more tools for the Engineer, more ammunition for the gunner, and more items such of telescopes and rocket fuel for the pilot.


So far I'm really liking the game, and trying to level up my Engineering skills. However I have had a few failures that involved me being in teams that like to do their own thing, or not quite understand what to do. I mean fair enough to noobs and what not, but when you have a level 4 pilot, you'd expect he can actual pilot the airship well rather than crash it into other ships or cliffs. Plus I've had a few arguments with other engineers on my team who have their priorities a bit skew-if, where they'll be trying to fix the rotors that have half their hit points left, but the hull and engine is on fire and I can see ourselves burn and fall to our deaths. I could never see myself getting angry with strangers on an online game like this, but when I have fools around me it does tick me off, and I begin swearing especially when my team isn't quite on track.


Guns of Icarus Online is a pretty fun online multiplayer game. It feels like an FPS shooter when it isn't, and has a very big emphasis on team work. You can't just have a team of gunners, who would pilot the ship and who would maintain it? It's pretty balanced in that respect and that's what I like about it. The Engineer might sound like a boring job in this kind of game, but the Engineer is vital to the ship's survival, so that's why I picked it. However there is a slight issue that I have with it, and that's it's price. At a price tag for £14.99, I think it's a little steep considering how little is in the game. It would be nice to maybe see a few more classes and maybe a boat load (Hah! Pun!) of different maps. But in my opinion, £14.99 is a little too much considering what this game provides content wise, I mean heck there's micro-transactions for customising the look of your character! It's the kind of Steam game you purchase when it's on offer, and that's what I did when it was on offer for £5 on the 22nd of February.

So here's hoping that it'll go down in price so that it might encourage more people to purchase and play it, because it's a great little online multiplayer game!

UPDATE: I didn't realise this until I had a better look on the Steam store page, but you can get this game to run on Mac and Linux too! Good to include multi-format gaming!

Friday, 25 January 2013

Whine, whine, bitch-bitch, whine.

OK, I do apologise for the lack of blog yesterday, but I'm putting this down as I'm quite annoyed about something 

So... I got home early today, in fact I go home early once a week due to the fact I have to work an extra half hour each day and my job doesn't want to pay for it, so they're happy to let me go home a little early. When I got home I found this email on my phone!

Oh yeah! New Sim City here I come!
So I got on my PC, went to my IGN account, went to grab the Sim City Beta access code to find this...


Let's say I was terribly chuffed with this... I mean OK, it's a closed Beta and all. But when you see this when the email was only sent to me 15 minutes before I tried to grab the code, wither IGN did something wrong, or a billion people tried to grab codes.

I'm annoyed, because I would love to actually try out this game as I love the SimCity franchise. But I began to read into more of the Beta code stuff, and I realised it may have not been my fault after all. Reading some of the small print, the idea is that you apply for the code, and you have to wait until 9:00 AM Pacific Standard Time, West coast American time to us Brits. Pacific Standard Time, or PST, is 8 hours behind GMT (Greenwich Mean Time to you yanks out there), but here's something I noticed...


They sent the email to me at 5:02 PM. Take 8 hours away from that, and it's 9:02 AM. Meaning that they sent this email 2 minutes after SENDING OUT THE FINAL CODES OUT TO PEOPLE! D:< *RAGE*

How can they send emails out like this so damn late! If I had it sent sooner I might have had a chance. Plus I had no idea that IGN were handing out beta access codes for the New SimCity, I honestly thought only Origin were doing that. But of course...  my email gets sloppily sent bloody late and now I can't play the New SimCity!

Good thing I cancelled my next IGN Prime subscription anyway...  Screw you guys!

First world issues yo...

Wednesday, 23 January 2013

Freeware Goodies: Tower of Heaven.

Sometimes there's some good that comes out of freeware. Something original, something brilliant, something challenging and more importantly, something that makes you wonder why you haven't purchased the damn game!


That game ladies and gentlemen, is a game called Tower of Heaven! (Tengoku no Tou)



As you can see in these screen shot, they possess that green tone a certain portable game system I really liked used to have ;) That's one of the many reasons why I like the game. But there's more than just aesthetic style to this wonder of freeware entertainment. The games' story is simple, there's a little green man going to attempt to climb the tower of heaven. The voice of god doesn't like this, but he set up challenges for our little green friend. These are done by 5 laws, these laws you collect in the game actually make the game harder, but make you think about how else to solve each room in the Tower of Heaven and ascend to the top.


  • Law 1, Thou shalt not touch golden blocks.
  • Law 2, Thou shalt not touch blocks or walls from the side.
  • Law 3, Thou shalt not walk left.
  • Law 4, Thou shalt not touch living things.
  • Law 5, Thou shalt no longer check the laws.

These crazy rules makes the later levels of Tower of Heaven a real pain, but the beauty to Tower of Heaven's game play is that it tries not to be a "I Wanna be the Guy" or "I Wanna be the Booshy" with over the top difficulty. These are puzzles and platforming that are achievable and incredibly rewarding.


Pretty much the platforming does look a bit like IWBTG, but I can say that I've beaten this game many times, and it is possible to beat! It's not made to be impossible, it's made to challenge you! You just have to figure out how to reach the next door with the laws given to you.


The music is damn good too! Composed by the artist, Flashy Goodness, the music has an upbeat 8 Bit style that somehow works very well with this game. In fact Flashy Goodness has worked on a few other freeware titles too such as Super Smash Land and Grid Defender 2. Flashy's music has been used in games that require actual money to purchase them, such as the iOS game, Bean's Quest, and in the upcoming KickStarter funded PC and Mac game, Sealark: An Oceanic Adventure.

The game itself is short, but it's incredibly rewarding when you beat the game, and it has an ending that I would say even beats the endings in most "Triple A titles". There's just something chilling and scary about the god in the game, and there's an element of upward struggle, but this game is like the digital equivalent of climbing Mt. Everest. Once you beat the game, you let out a big sigh, and you feel good about beating the game, a good job on the challenge front.

In my opinion, this game needs more recognition. Even though it's a cult game in some hardcore eyes. But it really is worthy of everyone to play it at least once just to know what the big fuss is about. There are a few ways you can play the game, you can head over to the coder's website, askiisoft.com , where you can download the Windows executable; or if you're a Mac or Linux user, you can head over to Newsgrounds and play the flash version of the game.

Tengoku no Tou...

Saturday, 19 January 2013

Why you should play Beneath a Steel Sky!


Beneath a Steel Sky was Revolution Software's second game, a point and click adventure set in a dystopian future. Revolution Software are known more for their Broken Sword series, but before that franchise came to be, they made Lure of the Temptress, and Beneath a Steel Sky. Lure of the Temptress was okay, but Beneath a Steel is possibly the best game that Revolution made, people even consider it better than the Broken Sword series!


So, what's so special about this game anyway? Not only do I love this game, but it's a Point and Click Adventure game that has an amazing plot and story line. In short, the story goes that the world has been devastated by nuclear war, and there are only a handful of areas where people can survive. The young Robert loses his family in a helicopter crash, where he was the only survivor. Adopted by a group of people that live in "The Gap", an area of waste land that isn't radiated, he's taught to hunt for himself and live off the land. Later in his adulthood, a group of people from a nearby city are looking for Robert and escort him away from the The Gap and treated as a criminal for a crime you're not aware of, but it turns out that the chopper you're in crashes too, and again you survive, leg it out of crash site, and make it into a Robot manufacturing plant as seen above. Not only that, but later on in the game you have a vendetta to make with a Mr. Reich, as he dropped a nuclear bomb on The Gap, killing your adopted family. And you discover the secrets behind Robert's real blood relatives and how they were a part of a system called LINC.


The art was done by Dave Gibbons, the artist who drew the illustrations for the Watchmen comic book series; these are noticeable in the game's cutscenes. The iOS version of Beneath a Steel Sky Remastered features more cutscenes that were drawn by Dave Gibbons that gives the game it's high contrast comic book feel, even more so than it's original PC and Amiga versions.


The CD-ROM version of the game features voice acting from the Royal Shakespeare Company, which is funny and most of the voice acting sound like British xenophobes attempting to sound American and/or Australian, however, the voice actor for Robert Foster, actual sounds genuine for his role, and doesn't sound like a fool pulling off a silly accent.


The gameplay is pretty much like an other point and click adventure affair where you solve puzzles and problems to progress. However in this game you can get killed in different ways, and you have to start over from a save point. If you, or anyone else have played and beat the game, you know what I mean with the picture above about what happens next when Robert moves over to the next screen on the right! The game has a few awesome moments where you say to yourself "Did that REALLY happen!?"


I just really love this adventure game to the point where I can clearly say it's the best adventure game. And with a new renaissance in adventure games with the likes of TellTale releasing new Sam and Max games, it really is worth getting hold of this game. Not only that, but Beneath a Steel Sky on the PC was made into Freeware/Abandonware in 2003 to show off SCUMMVM, a Virtual Machine for SCUMM based games, Beneath a Steel Sky used SCUMM as it's engine. So you can legally download SCUMMVM and Beneath a Steel Sky for the nice price of free! However, if you wish to support Revoltuion, there's the Remastered Edition of the game on iOS for £1.99.


Oh but that's not all, back in 2004, Revolution announced that they were thinking of developing for Beneath a Steel Sky. However they ended up making two sequels for the Broken Sword Series: Sleeping Dragon and Angel of Darkness. BUT... Recently with Revolution's Kickstarter campaign for Broken Sword 5, they announced that if they earned one million dollars from the fans, they will work on Beneath a Steel Sky 2! However the Kickstarter ended at $820000, but according to Eurogamer in September, Revolution are going ahead with Beneath a Steel Sky 2, despite not hitting the 1 million dollar target. Hey! I'm pumped! And so should you dear readers!


Before I end this blog, all I have to say is...

Be Vigilant