Showing posts with label Game. Show all posts
Showing posts with label Game. Show all posts

Friday, 5 April 2013

So... Zork...


Yeah... Zork...

One thing I never though I'd get into, text adventures. I bought the Zork Anthology on GOG. Featuring, Zork 1, 2, 3, Zero, Beyond, and PlanetFall. Now yes you can technically get Zork 1 through 3 for free on Infocom's website, but the version on GOG is guaranteed to work straight out of the box (well in this case download) on your brand spanking sparkling Windows 7 (or 8, if you're a lunatic) machine. But what's also cool about the GOG version is the content that they throw with it such as maps, manuals, history articles about the game and it's lore. There's a lot more in this package than just dumping Zork DAT files into a Frotz emulator.

So, whilst I was on a podcast with good ol' IndieSeoul. I found a copy of Zork 1 for the Japanese Sega Saturn. First I thought, "A text adventure that fit on a 1.4 mega byte floppy on a 700 mega byte CD? What a waste!" But soon I discovered that even when the game is still a text adventure, it has a pretty cool looking FMV intro with music. and whilst playing the game, you have a monochrome image in the background of the scenery in the game behind the game's text.


Interestingness, the game plays using the controller, but you string together pre-set verbs and nouns together to make a command using up and down on the directional pad. Mind you it's all in Japanese, so I have no real idea what it says, though I can recognise the house and the forest in the beginning of the game.

In the last few days though, I had an odd hankering to play this Zork game, it was sitting on my hard drive doing a lot of nothing, so I booted it up and went on an adventure!

The famous first steps in Zork 1
There was just something that took me on Zork that I couldn't describe, maybe it was the mystery about why I'm in front of this house, or why I'm in this world, but I have to do something, so try everything in the confines of typing commands on the screen. So if there's a door you can open, you'd type "open door", or if there's a troll to fight you'd type "attack troll". It's a pretty cool experience, especially if you're like me who went to University, did IT as a major, and learnt commands on Linux terminals. It took me back to my Uni days, despite the fact I went to university 23 years after the release of Zork 1.



One thing I found about this text adventure, is that I could totally imagine what's happening in the game. It's writing is very "direct". Unlike my writing, where I like to waffle a lot, yeah I'm honest with myself, Zork 1 get's the story directly to you with the least amount of text possible without feeling like you've missed out on anything.

Zork 1 running on my Nexus 7!
But one thing I do enjoy is how I know have Zork 1 running on almost everything! I have it on my PC through DOSBox. On my Raspberry Pi using Frotz. and on my tablet and smart phone with jFrotz. Now I wish there's an English version of the Sega Saturn game to add to my "What can I put Zork on to" list. Maybe there's a way to hack it onto the Wii, 360 and PS3, heh!

So yeah, I'm now going to see if I can beat Zork 1 and get onto Zork 2! :D

Monday, 1 April 2013

Watch an Ouya play a game live on TwitchTV!

Yup, someone is playing a game on the Android based open platform console, Ouya.

Watch it live right now!


Watch live video from jamescoote on www.twitch.tv

Why I hate the Batman Arkham games!


In 2009, RockSteady Studios released a very hyped up Batman game called Batman Arkham Asylum, that then had a sequel in 2011 called Batman Arkham City. These games got a lot of hype and news, and they were pretty good games for the most part...

So why do you hate them Ian? Well, both of these games are the digital equivalent of watching a great theatrical play, you've been watching it for a good two hours and it's getting near the end, and for whatever reason the lead actor forgets his line and whilst stumbling on his words he trips over something, knocking over a prop that lands on someone, but there's a thin metallic object on top of said prop that falls over and beheads the actor that was standing next to the actor who's crushed under the prop; the actor who's beheaded body stumbles toward the audience and a massive haemorrhage squirts at the audience who freak out and try to flee the theatre in sheer fear as they run over each other, and of course at least one person dies from that. That's what happens in this game, they have a great beginning, a great middle, and then it turns into a terrible end where you wonder why it had to suck so badly...  Let me explain this...

WARNING: SPOILERS WILL BE USED HERE, SO IF YOU'RE AN ANTI SPOILER SORT OF PERSON, CLOSE THE DAMN WINDOW NOW!

Batman Arkham Asylum

The biggest issue with the ending of Arkham Asylum is that you "fight" Joker. However you don't need to be a huge comic boffin to know that Joker is a weed compared to the likes of Batman. So how do end the game? Do you use Bruce Wayne's excellent detective skills to find where the Joker is hiding? Nope. Do you chase a flocking Joker around the Asylum? Nope. Instead you do actually have a fist fight with the Joker. "But how is that even fair if he hasn't got a gun Ian?", well here's RockSteady's approach towards balancing a fight between the Joker and Batman. Batman visits Bane in the game who's turned into a psychopath  because Ivy has injected Bane with a special venom that contains a virus called "Titan" that manipulates the human body to turn anyone into a "hulking" beast. See what I did there, "Hulk", you know, DC... Marvel... Yes I'm a huge nerd get over it. But what happens with this Titan virus? Oh yeah! Joker uses it on himself!


I'm not kidding here, you fight a muscular oversized Joker so that a fist fight between him and the dark knight somewhat balanced...  Well, clearly more in his favour, But that hook shot of yours and his ludicrously long nails put you in a better spot, as you pull him down with the hook shot, causing Titan Joker to fall on his hands, with his long nails stuck in the wooden floor as you pummel his face in. And that's it. Again, you don't need to be a comic book buff to understand that this wouldn't ever happen in the comics or the films, rather Joker would hide as he sends his goons to shoot you, or he would pull a gun on Batman. But no, traditionally in games, the lead protagonist has to beat up the antagonist, so RockSteady had to make a Bane sized Joker for Batman to fight... Thanks for the disappointment guys...

Batman Arkham City

I was dumb enough to buy the first game at full price with an incredibly lack-luster ending, so I was dumb enough to buy the sequel thinking and believing that RockSteady would improve the ending. But I was very wrong, so wrong it might possibly be worse than the first game. How so? Like this...

The plot of Arkham City is that after Joker was taken away from the fight in the first game, the Titan virus is slowly killing him, and now he's managed to turn all of Gotham City into a villian's playground as he holds it hostage unless Batman finds him a cure, which a certain Doctor Freeze has been making. However Joker being the total bastard he is infects Batman with the titan virus with a syringe, and there's only one cure. Batman being smart about this gets hold of Doctor Freezes cure and uses it on himself to prevent dying, but now with a dying Joker in the midst, who will Batman fight as the final boss in this game? Twoface? The Riddler? Ivy? Penguin? Cat Woman? Oh no no, let's use a better character that everyone knows...!

...Clayface



Yeah...  Everyone knows Clayface right? He's been used in EVERY FILM AND EVERY TV SHOW. Notice how I'm being sarcastic here...? The biggest problem with Arkham City is that not only do you fight this guy twice, but after defeating him the second time you think you have another hour or two left before you reach the game's climax. Oh no, you beat the game, and it's mega anti-climatic! this is the video game equivalent of watching a pretty good film before the film abruptly stops and you're told to leave as the film equipment isn't working. What's sad about that statement was that actually happened to me once and had to go back to the cinema the next day to watch said film that stopped on me. So yeah, you beat Clayface, who I ended up reading up that in the comics that he's the 73rd greatest Batman villain ever voted by fans...  [sarcasm] Great... that's an achievement right? [/sarcasm]. What's makes things worse is that as Batman cured himself with the only titan cure in existence, the Joker dies, and it's pretty damn bad, it's like Super Man without Lex Luthor, or Mario without Bowser; Batman and Joker are a match made in heaven despite their sheer hatred for each other. When you think Batman, you can only think of Joker as being his ultimate rival. Think of it like Wily Coyote if he actually caught Roadrunner? Oh wait, Seth MacFarlane made a joke about this...


OK, sure Batman could deal with any one of his bazillion rivals in the next game. Maybe Joker will return from the dead as a zombie or something! I mean come on, almost anything game, TV and or film related now has zombies in it right? Why not the Joker, they have done it to the Marvel heroes at least. It's bound to happen...

God damnit!

Thursday, 7 March 2013

Sim City Blues...

Yeah... Some how I didn't read into this until today. But EA has been having issues with their Sim City servers...













However... as much as EA appears to be trying to solve the problem, there are a lot of disgruntled American gamers wanting their money back.











So yeah, as much as I'm excited to play my copy of Sim City tonight at Midnight, I might be seeing a lot of server issues... Makes you wonder why they hyped up all this DRM, always online, social networking stuff when EA wasn't prepared for it. Kinda Sucks. You'd think that EA would be prepared for it, but maybe not...


Cross my fingers and hope that I'll get at least an hour of game time tonight!

Tuesday, 26 February 2013

Return to the Review: Sin and Punishment

Here's a review I wrote way back for an old gaming blog I had back in 2007. It was a part of a series of games that were released to promote import games on the Wii virtual console, and us Brits had a chance to play the untouchable Nintendo 64 shooter, Sin and Punishment. Back in 2000, Nintendo of America were thinking of releasing this game to the west, but just as they were organising that, Nintendo of Japan were ready to announce the Game Boy Advance and Game Cube. So there wasn't a point in localising the game as people were hyped for the new hardware. But I do remember seeing this game in the magazines and hoping to get a chance to play it. Well, in 2007 I did, on the Wii virtual console! A little costly for it's 1200 Wii Points price, but without importing it and modifying a Nintendo 64 to play Japanese games, the price wasn't going to cost my soul...


Sin and Punishment is one of those games that made N64 history in Japan, sitting next to Zelda Ocarina of Time, this Treasure classic was released in early 2000 in Japan with the intention to be released in the US and Europe, the problem was that by the time the game released in Japan, the Sega DreamCast was already released worldwide and the N64 was coming to an end. Even if the game was easy to localise, Treasure decided to cancel the International versions despite release the game in 2004 in China for the iQue (The Chinese N64). Due to its limited number of copies it's one of the most sought-after N64 game for gamers, not just in Japan, but all around the world.

Nintendo began their first series of special Virtual Console games on the European Shop Channel calling it the “Hanabi Festival”, Hanabi meaning Fireworks in Japanese, started to introduce the Virtual Console’s first wave of Japanese import games made available for European Wii owners to buy and download. This included the Original Japanese Super Mario Bros 2, Ninja Jajamaru-Kun and Mario’s Super Picross. The last game in Nintendo’s Hanabi Event is the Legendary N64 game, Sin and Punishment, localised and with a 1200 Wii Point price tag (£8.40 GBP/ €12 EUR /$12 USD) making it the most expensive game on the European Shop channel so far. The price might be scary due to the fact that there are Xbox Live Arcade games cheaper then that, but this game is no simple port, Nintendo and Treasure worked on translating the Japanese text in the menus, options and title screen to make sure that you know what you’re doing. As for in-game, the game already has English voice-overs and the Japanese subtitles still exist.


Sin and Punishment takes place in a near future, 2007 to be exact, how uncanny that they release the game on the Virtual Console the same year that the game is in, heh. The world has been terrorised by an insect-like alien race named the “Ruffians”. The US Army have acquired Ruffian corpses and have been performing weird genetic experiments to make their Army stronger, to discover that the new Ruffian blood infused soldiers have turned into corrupt uncontrollable freaks that mutate into monsters. You play as one of two surviving rebels that want to bring back peace and order to the world, who have to fight against the US army that have been infused with Ruffian blood and prevent any more experiments, to discover that the Male lead protagonist, Saki, is in fact a Ruffian blood infused human and turns into a very powerful, 60 foot vertebrae Ruffian that the US Army has called “BEAST”. Playing as the Female protagonist, Airan, you go out to prevent the US Army to destroy the mutated Saki and turn him back into a human; however you end up being teleported from Japan to the USA and now you got to race to save Saki from being killed by the US Army.


The game play is pretty simple; it’s an on-rails shooter similar to the likes of StarFox64, Space Harrier and Panzer Dragoon. Except this time around you get the freedom to strafe left and right independently to avoid enemy fire with the D-Pad, whilst moving a cross-hair on the Screen with the analogue stick. The L button on the Classic Controller fires the gun, whilst the R button executes a jump. In close range of an enemy, the player’s gun turns into a light sabre and slashes the enemies, you can use this same move to deflect missiles, hurling them back towards the enemy. The A Button switches between two cross-hairs, a Manual mode, and a Lock-on mode. Manual mode allows you move the cross-hair with total freedom like in a typical shooting game, whilst the Lock-on mode will instantly lock the cross-hair onto the nearest enemy, however by doing this you sacrifice your fire power by 50 percent. The Issue that I have with these controls is Nintendo’s decision to put the fire button on the L Button rather then the R button. The reason why I'm saying this is because it makes sense that the hand you use to aim should be the same hand you use to fire. However in this case it’s flipped around and Jump button is on R instead, which makes the experience very weird. Originally on the Japanese N64 game, you would hold the N64 controller with your left hand on the D-pad with the right hand on the analogue stick, as the Z Trigger fires and the L Button is for Jump, which makes sense, but in this case, it’s quite weird that they swapped the buttons. There are other button layouts that you can try out, Such as using L and R to strafe rather then the D-pad, but this doesn't really work very well for me, so I stick to the peculiar swapped button layout. If only Nintendo swapped those two buttons around to make it feel more like the actual N64 game, then it would make it a better experience for me, and I would be rating this game higher. Thing is, Nintendo in the past has fixed control problems in VC games before, so it’s very possible that there could be an update for this game soon that will swap these buttons around and will make the game a much better experience.


The Graphics in the game is very “blocky”, I mean fair enough, I can’t expect super quality poly-models on an N64 game, but it does make it feel that Zelda: Ocarina of Time have some poly-models that looks better on the eyes then this game. However the game does sport some really awesome camera techniques that I never thought was possible on the N64. In certain levels, the camera will pan and roll slightly depending on where the cross-hair in positioned on the screen, which gives the game an extra touch of polish. However the best is to come when you play in mid-air level riding on a levitating piece of metal; the whole environment will rock, roll and twist around giving the feel of some crazy mid-air flying, plus there’s a part where you’re practically hanging upside down and you actually feel like hanging upside down, something that I can honestly say, I haven’t ever felt in an N64 game before…

As for sound, it uses typical sound effects that you would find in an anime, even with the over exaggerated machine gun noises. The Voice acting isn't too bad, but it’s still the typical kind of voice acting you’ll find in an anime, as if the whole game itself is meant to be an interactive anime. The background music consists of generic 80's style rock music that’s kind of forgettable; however the first level music is only “semi-hummable”.

Overall, this game is still very good and it’s worth every penny, but as I said, the swapped buttons to me are a bit of a let down. I would prefer it if it had the button layout I want, or if Nintendo aloud me to map my own buttons. But the swapped buttons will definitely confuse you at first, here’s hoping that Nintendo will solve this problem with a Virtual Console Update.

Amendment: Even since 2007, they never did fix those weird controls. As I've mentioned to people before, I don't really like playing Nintendo 64 games without an actual Nintendo 64 controller. Maybe I should invest in one of those controller adapters...

Monday, 25 February 2013

My Latest Game Obsession: Guns of Icarus Online

I really need to keep up with my blog writing! I haven't written anything is ages! So let me tell you about one game I got into after purchasing it from a Steam Daily Deal.

Gun of Icarus Online

Guns of Icarus Online is the Player Vs Player online game sequel to Guns of Icarus, a cooperative game about manning an airship in a fantasy steam punk world. This on the other hand is still cooperative, but as I mentioned it's the PvP version, meaning you're up against other teams of people in airships rather than bots like in the first game.


Before you go out on your epic quests of glory in the high skies, you select one of three classes, Gunner, Engineer, and Pilot. The Gunner is quite obvious to describe, he or she takes hold of one of the many guns and cannons that are on the ship to gun down the enemy team's ships. The Engineer frantically runs around fixing parts of the ship as it gets gunned down, and the Pilot steers the ship, positioning it right to avoid enemy fire and shot back. I picked the Engineer class, mainly because it gets me moving a lot, and I can buff any part of the ship to give it an edge in the skies. Shown above, here's me fixing the pumps and the balloon as it got shot down pretty bad. You have to use what's called a "Rebuilding Tool" that allows you to rebuild any part of the ship that reaches zero hit points, then you have to use a "Repair Tool" afterwards to raise it's hit points. There are three tools the Engineer can use, there's the rubber mallet, the adjustable wrench and the spanner. They can all be used for rebuilding and repairing, however they have different qualities. The Rubber mallet can repair at 200 hit points per cycle, but has the slowest rebuild time, the spanner only has a 30 hit point repair per cycle, but has the quickest rebuild time. The adjustable wrench on the other hand delivers about 110 hit points per cycle, and has a rebuild time somewhere between the two other tools, making it a good all rounder for fixing parts of the ship, no need to carry two other tools. Well, you need to bring 3 tools into each game, so I bring the wrench, a buffing hammer and a fire extinguisher. The buffing hammer is vital to give each part of the ship that extra boost, applying is to rotor can make the ship move faster, apply it to the guns and they can cause more damage, and applying it to the engine and hull gives the overall ship's hit points an extra 15 percent more than it original did. The fire extinguisher is important to take out fires, as fires will quickly destroy the ship, it's vital to get fires out quick to prevent prolong damage tot he hull.


I have yet to play any of the other classes yet, though there's other to prevent you from grabbing the guns or the helm. Though you're a little out of luck as Engineers can't use more than 2 different kinds of ammunition, or use more than one of the special piloting items. Each class basically handles more items based on their skills. So more tools for the Engineer, more ammunition for the gunner, and more items such of telescopes and rocket fuel for the pilot.


So far I'm really liking the game, and trying to level up my Engineering skills. However I have had a few failures that involved me being in teams that like to do their own thing, or not quite understand what to do. I mean fair enough to noobs and what not, but when you have a level 4 pilot, you'd expect he can actual pilot the airship well rather than crash it into other ships or cliffs. Plus I've had a few arguments with other engineers on my team who have their priorities a bit skew-if, where they'll be trying to fix the rotors that have half their hit points left, but the hull and engine is on fire and I can see ourselves burn and fall to our deaths. I could never see myself getting angry with strangers on an online game like this, but when I have fools around me it does tick me off, and I begin swearing especially when my team isn't quite on track.


Guns of Icarus Online is a pretty fun online multiplayer game. It feels like an FPS shooter when it isn't, and has a very big emphasis on team work. You can't just have a team of gunners, who would pilot the ship and who would maintain it? It's pretty balanced in that respect and that's what I like about it. The Engineer might sound like a boring job in this kind of game, but the Engineer is vital to the ship's survival, so that's why I picked it. However there is a slight issue that I have with it, and that's it's price. At a price tag for £14.99, I think it's a little steep considering how little is in the game. It would be nice to maybe see a few more classes and maybe a boat load (Hah! Pun!) of different maps. But in my opinion, £14.99 is a little too much considering what this game provides content wise, I mean heck there's micro-transactions for customising the look of your character! It's the kind of Steam game you purchase when it's on offer, and that's what I did when it was on offer for £5 on the 22nd of February.

So here's hoping that it'll go down in price so that it might encourage more people to purchase and play it, because it's a great little online multiplayer game!

UPDATE: I didn't realise this until I had a better look on the Steam store page, but you can get this game to run on Mac and Linux too! Good to include multi-format gaming!

Sunday, 17 February 2013

Unique Games: Every Extend Extend

OK, OK, I've been very lazy recently with my blog writing, and I've hardly wrote anything for the week. So allow me to tell you about a unique game on the PlayStation Portable called Every Extend Extra...


Published by Q Games, the guys behind Lunines on the PlayStation Portable. Every Extend Extra is a very unique game that plays somewhat like a bullet hell sh'mup, but not quite...


Let me explain to you what's happening in this video, it's very hard to explain what's happening unless you actual play the game. but the idea behind Every Extend Extra (I'll just call it EEE from now on, too many words beginning with "E") is that you move a bomb around the screen as enemies appear in groups, as you close in on an enemy, you press the X button to detonated the bomb, and you kill the enemy on the screen,  however you'll lose a life too. But that enemy will explode too, and it's explosion range can kill off other enemies, causing a chain reaction. The bigger the chain reaction, the more points you earn, the more lives, called extends, hence the name "Every Extend Extra". The game is simply about timing explosions right to rack up huge chain reactions to earn lots of points and lives, however there is a little more to it than that. There are power up that need to be picked up, you'll notice in the video above that there are white, green and pink enemies. These are your basic enemies, the white enemies are the most common, when you blow them up they don't drop anything. Blowing up the green enemies will drop green crystals, these give you bonus points. Blowing up the pink enemies will drop pink crystals, these earn you a "Quicken", which allows you to move the bomb quicker across the screen, but in turn will make the enemies move faster too. However in each stage, there's a unique "Larger enemy", simply called a mini boss. Mini Bosses can shoot lasers at your bomb, causing you to loose a life without detonating. but if you blow up a mini boss, they drop a yellow crystal, which give you more time on the clock when collected.


At the end of each stage, there's a boss themed around the style of the level. The boss shown above is very much like a carousel, a carousel with KILLER LASERS! It attempts to lure you inside and zap you with lasers, but the idea behind the bosses in this game is to get them caught up in chain reactions from exploding grunts; and the more explosions it get caught in, the more damage it does. In this case, the killer carousel is made of two halves, and you'll have to take each one out at a time. Though once one is gone, it'll go into a shooting frenzy, and you'll have to dodge bullets and wait for a good chance to get the second half caught in a huge chain reaction of explosions.

Let's say you don't want to play this game on the PlayStation Portable. You either don't own one, and/or you'd rather play it on a big screen. Well you're in luck sunshine! There's a sequel made on the Xbox 360's Live arcade called "Every Extend Extra Extreme", or "E4" for short...


The Xbox Live arcade game is a little different to the PlayStation Portable game as there's bosses or level progression, it's all about building huge scores in an near endless game. The gameplay is identical to it's PlayStation Portable counterpart, except there's now a new rhythm game play element added to it. There's a bar on the bottom of the screen that pulses, this acts like a metronome, the idea behind this is that when you detonate your bomb at the apex of the metronome bar, you earn a multiplier on top of the points you earn from your chain reaction. Adding to the rhythm elements of the game, you can add your own music to the game, where it will find out how many beats per second the song is, and builds the metronome bar around the musics beat.

But there's one very good and insane reason to own E4, it's crazy leaderboards! You might think hitting a million points in a game is good, heck hitting a billion points is god-like. Think again... Trillions of points! Adequately called "The Trillionaire's Club", this is one hell of a leaderboard! This makes Twin Galaxies look like a Cub Scout group! Sorry if that might offend people, I love the idea of Twin Galaxies, but when you have scores in the trillions, it's a totally different story! Last time I looked, the person at first place scored something on the lines on thirty three trillion points! That's insane! It's a pure gaming marathon score that, and I would love to have three days to myself with no interruptions just to see if I could beat that score!

If you're interested in getting these games, you can get the PlayStation Portable game new as low as £2.95 from the Game Collection website!


You can download Every Extend Extra Extreme from Xbox Live Market Place for 800 Microsoft Points.


Alternatively, if you're one of those types who want all their games to be on physical discs. No fear! There's a collection of Q Entertainment games on one Xbox 360 disc called "Qubed". Though to be honest, it was released in limited numbers, and very hard to find, therefore people like to hike the price up a bit for it!


Saturday, 9 February 2013

Remember those water games?

Yeah, I have no idea how this came to mind, but remember those water games back in the eighties...?


Yeah, for some odd reason, I reminded myself of these games. It's simply a tank of water, a pump, some plastic rings and a set of hooks. The game is really simple, it's a skill game where you press the button and depending on how hard you press the button the rings will get launched with an air bubble and you hope that you can get some rings on the hooks. Very similar to those ring toss games at fun fairs, except this is done with water, and made to look as if it's a faux video game.


Ring-Toss was the most common Tomy water game that I used to see in the eighties and early nineties.


 There were a few Tomy Water games based on actual video games.


There are plenty of Water Games that were not made by Tomy that took a lot of their ideas


I never owned any of the water games back as a kid, however in 1997, I received this GameBoy shaped water game, with shower gel inside, at Christmas; along with my copy of Lylat Wars on the N64, and a second controller. Made by Grosvenor, not Tomy, the game was pretty the classic ring toss game of old, except this time there were two pumps. These were on the A and B buttons on the GameBoy shaped water game (the d-pad is just decoration), the B button would control a pump on the left hand side of the screen, and the A button would control the pump on the right hand side of the screen. So yeah, Ring toss with two pumps! Well, at the time, with my N64 and all, a Water Game wasn't terribly exciting, and the most use that it ever got was to use it's generic smelling shower gel. But if I got this as a kid of 6 years old I would've loved the damn thing!

For some reason I wanted one as a kid, but never asked for it... Maybe there was just some toy I wanted over the Water game that I got instead, but I just look at these with rose tinted eyes and remember the late eighties and early nineties...


UPDATE: After talking to Focus from the GameGavel forums about water games, he told me that he has one on his iPhone, so after a bit of searching, low and beyhold, there's a water game app you can get on iOS and Android...  Crazy...  It's fortunate that it's free, I wouldn't pay for it! >:P

Water Bubble Ring Toss for Android...

Water Bubble Ring Toss of iOS...

Wednesday, 23 January 2013

Freeware Goodies: Tower of Heaven.

Sometimes there's some good that comes out of freeware. Something original, something brilliant, something challenging and more importantly, something that makes you wonder why you haven't purchased the damn game!


That game ladies and gentlemen, is a game called Tower of Heaven! (Tengoku no Tou)



As you can see in these screen shot, they possess that green tone a certain portable game system I really liked used to have ;) That's one of the many reasons why I like the game. But there's more than just aesthetic style to this wonder of freeware entertainment. The games' story is simple, there's a little green man going to attempt to climb the tower of heaven. The voice of god doesn't like this, but he set up challenges for our little green friend. These are done by 5 laws, these laws you collect in the game actually make the game harder, but make you think about how else to solve each room in the Tower of Heaven and ascend to the top.


  • Law 1, Thou shalt not touch golden blocks.
  • Law 2, Thou shalt not touch blocks or walls from the side.
  • Law 3, Thou shalt not walk left.
  • Law 4, Thou shalt not touch living things.
  • Law 5, Thou shalt no longer check the laws.

These crazy rules makes the later levels of Tower of Heaven a real pain, but the beauty to Tower of Heaven's game play is that it tries not to be a "I Wanna be the Guy" or "I Wanna be the Booshy" with over the top difficulty. These are puzzles and platforming that are achievable and incredibly rewarding.


Pretty much the platforming does look a bit like IWBTG, but I can say that I've beaten this game many times, and it is possible to beat! It's not made to be impossible, it's made to challenge you! You just have to figure out how to reach the next door with the laws given to you.


The music is damn good too! Composed by the artist, Flashy Goodness, the music has an upbeat 8 Bit style that somehow works very well with this game. In fact Flashy Goodness has worked on a few other freeware titles too such as Super Smash Land and Grid Defender 2. Flashy's music has been used in games that require actual money to purchase them, such as the iOS game, Bean's Quest, and in the upcoming KickStarter funded PC and Mac game, Sealark: An Oceanic Adventure.

The game itself is short, but it's incredibly rewarding when you beat the game, and it has an ending that I would say even beats the endings in most "Triple A titles". There's just something chilling and scary about the god in the game, and there's an element of upward struggle, but this game is like the digital equivalent of climbing Mt. Everest. Once you beat the game, you let out a big sigh, and you feel good about beating the game, a good job on the challenge front.

In my opinion, this game needs more recognition. Even though it's a cult game in some hardcore eyes. But it really is worthy of everyone to play it at least once just to know what the big fuss is about. There are a few ways you can play the game, you can head over to the coder's website, askiisoft.com , where you can download the Windows executable; or if you're a Mac or Linux user, you can head over to Newsgrounds and play the flash version of the game.

Tengoku no Tou...

Tuesday, 22 January 2013

A game I really want to play...

There's one game that I would really love to play with real hardware.



Sheriff was Nintendo's second arcade game in Japan, the first being EVR-Race (pronounced "Ever Race"), a digital version of a mechanical horse racing game. Sheriff was Nintendo's attempt to make a rival to Taito's Space Invaders, clearly Space Invaders was more successful, but as a lot of people still believe that Donkey Kong was the first arcade game that Nintendo made. That's true for the USA, DK was the first arcade game that Nintendo released in America, but EVR-Race and Sheriff were the first two arcade games released in Japan in the seventies.

So...  How do you play Sheriff? Well, that I can tell you, mainly because you can play this game on the GameBoy Advance through WarioWare as an unlockable. But the two versions are different. The GBA game is simpler as you move the Sheriff with the D-pad, and you shoot with the B button. However the Arcade version is more unique, and plays very similar to the likes of Robotron 2084, but there's no second stick.

Not the real control panel for Sheriff, it's a re-build, a very good one that is, and it's a better picture.
On the left, you have your typical either direction joystick, but on the right there's a rotary switch where you twist to change Sheriff's aim, and it can be pushed down like a button to shoot, allowing you to move and aim independently.


It's a huge shame that when you find pictures on the internet of Sheriff (or the pirated version called Bambido) where people have ripped off the knobs off the joystick and rotary switch!


But going back to how to play Sheriff. In typical old school shooter fashion; you have to shoot your enemies, but they're not aliens, they're villains wearing sombreros, OK OK I know I tried to avoid using the word Mexican, but remember, you don't have to be Mexican to wear a sombrero kids! These villains have kidnapped your fair lady, Priscilla, and you've been surrounded inside a bar as the sombrero cladded gangsters shoot at you through the windows. You can shoot through the windows yourself, though you (or the gangsters) can shoot down parts of the wall making it easier to shoot through. Every so often a gangster might hop inside the bar and go "mano-a-mano" against you for some point blanc shooting. One thing in this game that is very comparable to Space Invaders is that an eagle will fly over the north of the bar, if you shoot it you earn bonus points, the you score more points if you shoot it just as it enters the screen. You go to the next screen each time you clear the Sombrero Mob, and you rescue Priscilla after every 3 screens, where she doubles your total score and have a chance on earning a new life.


The cool thing I like about Sheriff is that it has a background tune to it. Sure it might not be as epic as the Space Invader march tune, but it's still pretty entertaining.

So yeah, I would love to play this game if I ever find one. Though I have found a forum using Google of a German guy who found a Sheriff arcade machine...

...and again, people keep pulling off those damn knobs!!! At least it's in pretty good condition.

Monday, 21 January 2013

What's my greatest gaming possession?

The Crown Jewel of my gaming collection...
The greatest piece of gaming material I possess is my Game & Watch Multi screen Donkey Kong! Not only do I have this complete, with it's battery cover in place, but it's a historic piece of video game history, because of it's worlds first...

...Direction Pad!

Yes, Nintendo created the first direction pad, and it was used first on the Game & Watch Multi Screen Donkey Kong.
More Instagram! ...Hey at least it's not food right?
That and the Multi Screen series of Game & Watches would be the inspiration towards Nintendo's DS portable console!
The evolution of the Game & Watch Multi Screen.

The way that the two screens would work together is a very thin ribbon cable between the hinges made of laminate paper and copper strips that connect the two screens together.


When you install a pair of LR44 button cell batteries into a Game & Watch, the LCD screen does this, where it shows all the LCD on the screen until you press the Game or Time.


The game itself is Donkey Kong, but it plays a little different to it's arcade predecessor. There are no hammers, you can get hurt from suspended girders, and Donkey Kong himself is standing on a platform raised with hooks.


The bottom screen, shown above here, plays pretty much like the original Donkey Kong, where you're jumping over rolling barrels, but something new in this game are suspended girders that move from right to left just above Mario's head on the second platform. If Mario jumps under one of these girders, he hurts his head and loses a life.

Not a great picture, but I managed to snap a picture of one of the girders in the game.

Fighting DK is a bit different, just as you enter the top you have to press left on the directional pad to activate a swing that raises a crane with a swinging hook on it. In a kind of Pitfall style, you have to time the jump right to reach the hook, whilst avoiding barrels been thrown at you and than grab another hook that's holding up DK's platform. There are four of these hooks holding up DK's platform, grabbing the fourth hook and making DK fall awards you with twenty point, and you keep playing the game again with DK's platform built, and with slightly faster moving barrels.

So ok, it's not the original Donkey Kong machine by any stretch of the imagination, and there parts of the game where you might be stuck standing in the spot jumping over a horde of barrels. But this is a piece of video game history, plus it's better than some other Game & Watch games too. It's a shame that Donkey Kong Multi Screen on eBay fetches for a lot of money, especially if you don't own one. But if you do find one at a reasonable price, get it! It's enjoyable, and a part of history, which you can tell to your children to generations to come!