Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Wednesday, 6 March 2013

Local Gaming Store Goodness

OK OK, I'm terrible at blogging at the moment, it's six days into a new month and I haven;t written anything new due to a certain Gun of Icarus Online game. And soon the new Sim City game will turn me into a chronic mouse potato. To be kind of honest, I've been a mouse potato for a long... time, heh! Anyway, today I went into town today and noticed a store with a Virtual Boy in the window!


I would have taken a picture of it, but I have a thing for not taking photos in shops, mainly because it annoys the crap out of my when people do it at my work; so I'm relying on Google for an image. There was an asking price on a tag that said "Higher than £100", and when I went to ask them if they wanted £110 for it, they replied that someone has asked £180 for it. The system comes with five games, Vertical Force, Red Alarm, Virtual Boy Wario Land, Panic Bomber and Mario Clash. Weirdly no Mario Tennis to be seen; but each game were fully boxed with it's manual, though it wasn't clear if it the console itself with boxed as it wasn't seen, and foolishly I didn't ask. The Nintendo Virtual Boy is a bit of a black sheep in the eyes of Nintendo and gamers, as it's Nintendo's least selling console. It was released in Japan and the US between the Super Nintendo and the Nintendo 64 due the N64's delays. It was simply released to keep Nintendo fans happy before they finally release the Nintendo 64 in 1996, but it suffered from low sales, and Nintendo lost a lot of money as some stock was returned to them. Due to this, the Nintendo Virtual Boy was not released in Europe and the UK, so to see one over here is a big deal, especially to someone like me who lived on Nintendo products as a kid. £180 might sound a little steep, but considering that the games are complete in box, it's not too bad, though I wish there was a Teleroboxer game including in that price.

Not only was there a Virtual Boy in this place, they even had one of these!


A Grandstand Scramble!

Again, due to my manners, based on working in a shop myself, I didn't take a picture of it, but they had a complete in box Grandstand Scramble that they were very nice to let me play, and dang! This thing looks like it was brand new, well, maybe not for the little bit of metal tape pealing of the corner of the bevel, but the unit itself was immaculate! I flicked the power switch and oh yes, it's VFD, Vacuum Fluorescent Display, meaning that this thing is bright, really bright! These things would last for generations and still display a strong bright display! Play this game, it's not quite the same as the Konami Arcade classic, but it's a descent attempt at it. simply put, you're a space ship moving right, and the screen slowly scrolls, as enemies appear from the right hand side of the screen and head towards you, you have to shot them before they shoot you, so you have to dodge their lasers, but just like the arcade game there are enemy bases you can take our by dropping bombs on them. The bombs aren't quite like the Scramble arcade game, rather than arcing forwards and then down, the bombs in this game just drop down from under your space ship. Bombing the bases give you points. I played this a little and I like it, despite the fact there's no mountains and terrain in the game. I asked them what they wanted. The shop keeper said he got it for £37 and wants profit for it, so £40 or £45 would be a good guess at what he wants for it. Which isn't a bad price considering that that RetroGames.co.uk want £40 for just the game on it's own; that and it's very scratched on the bottom of the game.


Before I end this blog, let me tell you a little bit about this store that I found these game. It's a shop called Cambridge Toys and Games. They used to be located in a not so great part of town, but now they've gone up in the world in now located in Burleigh Street, right near the Grafton Centre.



They're a good business that doesn't focus too much on profit, and support the community. Providing second hand toys of very good quality at good prices. But they sell a lot of games too, mainly modern stuff, but as I mentioned above, they do sometimes hold some nice retro goodies too, so it's well worth having a look if you're in Cambridge!

Tuesday, 19 February 2013

More Pre 20th of February PS4/Orbis News!

Yup, two new articles appeared on Kotaku today as more things about the PS4/Orbis slowly leak...

According to this article: The PS4 will be released this November, and there's going to be a way to control the PS4 with your Mobile phone. Things such as purchasing downloadable games and talking to friends on PSN. It continues to say that the system will come with a new version of the PlayStation Eye that will be included with every PS4.

And according to this article: Sony appears to have trademarked the name "PlayStation Cloud". Could this be the whole Gaikai PS1/2/3 game streaming service that was mentioned before? We'll know on Wednesday night!

On a better and more positive note, this article talks about how the PS4 might be cheaper than the PS3 did at launch! Plus they found this logo on the internet, could it be the Sony's logo for the PS4?

Report: PS4 Cheaper At Launch Than PS3 Was

So, what in store for the next PlayStation? Wednesday night is coming near. Sony will show off the system at 11:00pm GMT / 6:00 pm EST. Will you be watching? You can watch it here tomorrow on GameInformer's website

Monday, 18 February 2013

Pre 20th of February PlayStation 4 stuff...

OK, the PS4/Orbis is going to be announced this Wednesday. Either you're excited or not, but there have been a few new titbits about the system before the announcement...

The Controller



A few days a go, this image emerged on the internet. It shows a prototype version of the PlayStation 4 controller with a developer system. It was then confirmed later on that day that this is official developer hardware, and that the controller shown is simply a wired version of what's to come.


Based on the image above, Computer and Video games made up this artist impression of what we might be seeing in the final version of the controller. Interestingly, the Start and Select buttons from the previous PlayStation Dual Shock controllers have been removed to make way for a track pad similar to that of the back of the PlayStation Vita, and the centre of the Ouya controller. The controller is believed to feature a built in microphone and speaker, similar to what the Wii-U GamePad has. But the most interesting thing about the controller is it's blue light on the top of it. It's believed that the new PlayStation 4 controller will share similar functions to the PlayStation Move and can light up in different colours to represent different players, but is also thought to be similar to what's found on some new Android phones that use an RGB LED to light up different notifications such as friend requests, online game invites and emails even when the system is turned off.

It's all speculation at the moment just from a single image, but it would be interesting to see what's in store for the PS4/Orbis controller.

Streamed Games


It was announced today that the PlayStation 4 will not have any "real" backward compatibility, however Sony has a joint-venture with Gaikai to stream PlayStation 1, 2 and 3 games to the PlayStation 4 via an internet connection to a central server, just like OnLive. The only issue I have with this is that well people are going to have to re-buy their games again, either that or pay a subscription fee to play games that they already own. Now Streaming the video and audio of a previous catalogue of games make sense from a hardware point of view as you don't have to add old hardware to a new piece of hardware that might slow it down. But it still sucks that we might have to buy games again just to play them on new hardware. At this point there's almost no point in selling off our old hardware as we might not be able to play our beloved games of this generation onto the next.

Four isn't the magic number!


Recently in Japan, there's been a little bit of speculation over a piece of old cultural superstition about the name "PlayStation 4" and how it might have a totally different name to avoid the number "4". For those who might not understand this terribly well, one to four in Japanese goes like this...

Ichi (One)
Ni (Two)
San (Three)
Shin (Four)

Looks fine right? Well there's a problem with the name of number four, Shin, as it also mean death in Japanese. Over the course of Japanese history, people in Japan avoid using the the real word "Shin" and replace it with "excepted slang" for the number four, which are "Shi" and "Yol". In some cases people in Japan even use the English "four" to prevent using "Shin" to say death. Think of it as an Eastern version of our superstition towards the number thirteen.

This is one of the reason why the Japanese are more supportive towards the Orbis name rather than PlayStation 4. OK it's not quite PlayStation Shin, or even PlayStation Shi or PlayStation Yol; but the Japanese in general just have a silly little fear about their number four. But what makes the whole "Shin" word silly is that it has many other meanings rather than just the number four and death, it also mean "Body", "Heart" and "Soul", so looking at it from a western stand point, the whole "Shin" being a scary word about death isn't really a huge issue at all. To be honest it would make sense to call the system PlayStation 4, since every system before has been named "PlayStation" with a number after it. More on this can be read on Kotaku.

Wednesday, 13 February 2013

I'm on GameGavel!

Oh my, lookit here! I'm on GameGavel writing for them too!



Head over to GameGavel and grab yourself a bargain priced game!

Head over and join their forums here!

Want to be a part of a "Debate-Cast"?

Here's your chance to get into something I've come up with. Something that I call a "Debate-Cast". It goes something like this...
  • I create a debatable subject.
  • I then get hold of some people on Skype and talk about it, and record it as a podcast.
  • I edit, and transcribe the recording onto the blog, and release the recording as a podcast to download.
So... Who'd like to be a part of the first "Debate-Cast"...?

The subject will be...

Are Video games toys?

Head over to the GameGavel Forums for more details, leave a message there or leave a comment below if you'd like to join, I'm hoping to get a balanced number of people who agree and disagree with the subject.

Tuesday, 15 January 2013

Before the internet... Part 1

Before there was the internet there was Television, and what television was good for back in the eighties and nineties was advertising and commercials. It was a time where if you weren't reading gaming magazines, you would find out about games through television Adverts. Here's a few I remember from back in the day...


This advert for Super Mario Bros 3 was just epic, as a kid I always wanted to know how they pulled off having so many people to make that mosiac of Mario across the United States...  Well it was all computer generated!


"To be this good takes Sega" was a set of adverts I really remember well with it's crazy mechanical and robotic themes with a dude living inside a huge American eighteen wheeler lorry. As much as I was a Nintendo Fan Boy at the time, they used to show these adverts a lot in the early nineties.


I got into reading gaming magazines when I saw a cover of Nintendo Magazine System with Super Mario Land 2 on the front of it, I had to have it! I needed to know what the next Mario game is like, and just as I saw this Magazine cover, this advert appeared on TV around the same time in winter of 1992. Just the crazy look on Wario's face in this advert made Wario Mario's next big enemy!


Sony's "Double Life" TV ad in 1998 is by far, the darkest, but powerful advert I've seen, that makes people know that as much as society has a habit of labelling gamers as antisocial individuals, we have witnessed a form of art they are not aware of...


"Up to 6 Billion Players" was the slogan Sega used for their adverts when the Dreamcast started to release Online games such as Chu-Chu Rocket, Phantasy Star Online and a bunch of Football and sports games.


With the internet age on our hands, at least I don't need adverts to tell me what game to get, websites, blogs, podcasts and game news and reviews can be seen on the web. However in Part 2 of "Before the Internet", I'll be blogging about TV shows about video games in the early nineties.

Saturday, 12 January 2013

Alarm clock games!?

I have a hard time trying to get out of bed, it seems that no matter how much sleep I have, I either under, or over sleep, feeling like crap, and wanting more precious time for beddy bye byes... Well here's a crazy concept, what if you turned waking up into a social game!?


Say hello to Wake Up Club. A free game making its way on the PlayStation Vita on the 15th of January.


The game is pretty simple, it encourages you to get out of bed rather than hitting snooze by comparing your ability to get out of bed with your friends and people over the Internet.


The game play is rather simple. As the alarm goes off, the PlayStation Vita screen unlocks and turns on. Your PlayStation Network avatar will bounce across the screen, and in order to turn the alarm off, you have to touch your moving avatar on the touch screen. However, if you continue to sleep, avatars of your friends and other players who have been successful in tapping their avatar will appear in your game and make more noise with the existing alarm. To get rid of noisy friend avatar you have to touch and swipe them off the screen, and you can only move one at a time. After clearing the screen you're joined with friends and others who wake up at around the same time as your avatar invades the sleep time of other snoozing gamers.

Personally I think this is an AWESOME idea for a social game! Thing is, way PlayStation Vita? Well it's a first party Sony developed game, so of course it's going to be a Sony console exclusive. However...  I have found an alarm clock game for Android devices...


Here's Brain-A-Wake!

The game isn't as socially involved as Wake Up Club, but what Brain-A-Wake does is mix an Alarm clock with Brain Age.


When the alarm on your Android device goes off. It challenges you to a set of Brain Age like games where the player has to solve to turn the alarm off. But the idea behind this is that by the time you answered the questions right, your brain is awake because you had to force yourself to become alert to answer them. It sounds like a really cool idea, shame it's presentation isn't as flashy as the PlayStation Vita's Wake Up Club. But it is earning high scores from users, so it might very well be a descent alarm clock game under some sub par presentation...

That's not all though, there are alarm clocks out there with games built into them whereby to turn the alarm off, you have to play the game! This one for example is an alarm clock that been built using an Arduino kit that plays Tetris on it, but it's aware of if you try to sleep again. A very cool home made alarm clock!


And somewhere out there on the internet you can actually purchase a Dance Machine alarm clock where you have to play a game of rhythmic simon to turn off a really loud 70s disco music.

As much as I liked Dance Dance Revolution back in the day, I'm not getting one of these! lol!

Tuesday, 18 December 2012

Personal Opinion: Console gaming now...

OK, I'll admit, I've been pretty bad at keeping up with this blog, so I'm going to write this up, my opinion on the current state of console gaming...

Recently, well I say "Recently", over the year, I've hardly touched any of my consoles; sure people use the classic "Hur hur! my Wii collects dust" quote to sound like everyone else. But for me, all three of my current generation consoles are sitting around not doing a lot. I might go and check what the latest downloadable game is, but with this thing called "The Internet" and "Other people doing it for you", you can use open up a web browser on your PC and look it up. Plus with downloadable games on Steam out beating the likes of retail prices on current console games, the price of PC components dropping in price (OK, OK, I know about the stupid Hard drive Indonesian flooding thing that happened last year and the prices haven't dropped since after the shortage, blah blah blah) and the shire amount of promoted indie games; PC gaming is just that much more attractive to me than console gaming. Let me elaborate!

Nintendo Wii:

Great game...  But it was the only great game this year for the Wii
Apart from the new Rhythm Heaven game, nothing has really come out, I mean sure La Mulana FINALLY came out on WiiWare, but that got busted when 3 weeks later it got released on GOG, and since then I haven't touched the Wii since I went stupid and bought the same damn game on the PC through GOG. Now it's understandable that Nintendo hasn't done much with the Wii this year due to the release of the WiiU in November. But what a well to knock out a format that made you print money! Sure, half the internet bashed the Wii with the typical "It's underpowered wah wah wah"", "The online sucks wah wah wah"", "I hate motion controls wah, wah, wah!"; but in my honest opinion, I liked what the Wii offered, even if every other company tried to make their own pathetic version of Wii Sports, there was a good amount of games on the system. But now with the Wii U out with hardly any worth while games on launch and with a silly price tag, Nintendo has kinda stubbed it's little toe on the door frame this year, not to mention releasing four "New" Super Mario Bros games, all which have similar game play mechanics, in six years. They're re-using Mario like how Activision is pumping out a new Call of Duty each year!

Sure there might be new online content, challenges and levels, it's still pretty much the same game it was on the DS.

Microsoft XBox 360:

My PC brings all the games to the yard, damn right it's better than yours...
Like to spend money on a service that already exists on other systems where it's free!?!?!?!  Sure you do! You're an Xbox Live Gold account owner, and you are totally oblivious to the fact that people playing games online on the PC don't have to pay a thing...     ...well unless it's an MMO. Still! As silly morons pull out $50 a year to play Call of Duty and Halo 4 (Seriously now, Halo 4! talk about sticking to a "TRILOGY!"), I can play Left 4 Dead, Dark Souls, Portal 2, Serious Sam 3, XCOM: Enemy Unknown, Dead Island, Earth Defence Force, and good ol' Killing Floor! (...oh dang, that's not on 360 is it now?) for no additional fee, and the online experience is pretty descent. Non of this "Super Lag" that Live bozos think PC gaming is like. But apart from things such as online gaming, the hilarity of the 360 is simply the fact that about 75% of it's games will get it's way on the PC, and the likelihood is that it'll be cheaper on the PC too.

OK, OK, the prices are barely any different here, but the PC version is still cheaper!
Plus, my PC's specification kicks the 360 in the balls big time. We all need to remember that the 360 was released back in 2005, seven years a go! The system only has 512 Mega Bytes of RAM for crying out loud! My PC has 8 Giga Bytes of RAM. Now sure I spent about £600+ on my PC, which is 3 times the price of an XBox 360, but after paying £40 a year over the course of seven years, if you had XBox live since it's launch, you would've invested the same amount of dough that could've been spent on a descent PC that could a lot more than what a 360 do, I mean come on, it took seven years to actually get Internet Explorer on the 360, and you need to use Kinect, sorry I'm going to laugh full heartedly to myself...


Then again, this year for my 360 wasn't totally dead, at least I played a game on it that hasn't got a PC release, Red Dead Redemption. My friend gave this game to me a couple of Christmases a go and I wasn't interested in it, however just like with Hotline Miami and Fallout 3, I would discover that Red Dead Redemption is a pretty good game. But still, if it did have a PC release like L.A. Noire did, I might have picked up the PC edition of the game.

Sony PlayStation 3:


OK, I'll admit, this has some recent love from me as there's a small community of people on the GameGavel forums setting up online games of Worms Revolution on the PS3. This year, I have purchased games for the PS3, but most of these felt like expensive short thrills rather than engaging entertainment. For example I got Catherine, a great puzzle game that I was waiting for ages as it got released this year in Europe, but it was released last year in the US. I purchased Street X Tekken too, and had the same experience, a game I really wanted to get, to find that I would barely play it. Hopefully with Worm Revolution, and playing it with the folks at GameGavel might spark an interest in playing more PS3 games, but looking at what's coming for the PS3 and nothing interests me, apart from the undated "The Last Guardian"...

You have no idea how much I want this game!
As a big fan of ICO and Shadow of the Colossus, the Last Guardian is the next game in the series, featuring a huge monster that appears to be friendly to you, together you avoid guards who are trying to find you and put you back into the temples prison. As exciting as it might be, the game has been in hiatus for a stupidly long time, and a lot of the team behind the development of the game have either retired or quit, which isn't a good sign! Seriously though, to have such a big title like this slip would be bad for Sony and Team ICO. I don't know the details, politics and reasons for such a long delay, as this game was first shown back in 2009. But with it's release in question, it's pretty damn sour and makes me wonder if Sony understands what they're doing.

OH WELL! LET'S DUPLICATE SUPER SMASH BROS!

Trolololololololololololo!  ...urgh...

So there you have it. I ranted enough for this evening...

I'll make sure the next blog is a review, heh!

Thursday, 13 December 2012

What made this Nintendo fan-boy broaden his horizons?

As a kid in the nineties, Super Mario was my hero, and Nintendo is where you played Mario games. My first experience with Sega and Sonic wasn't a great one as I thought it was too fast and too hard for my 7 year old mind. So through out the nineties I was a big supporter and fan of Nintendo, disliking Sega, and eventually disliking Sony due to the PlayStation's “slow” loading discs. But by the turn of the Millennium, my tastes in video games were going to grow a lot, but how did this once Nintendo Fan boy buy himself a PlayStation in 2001 you ask?!




Dance Dance Revolution and Dancing Stage...

Yup, it's a little embarrassing to admit it, but when I went to the Millennium Dome in London back in 1999, there was a tiny arcade inside, and one of the few machines inside, with a couple of Pinball machines and crane games was a Dancing Stage. For those outside Europe, Dancing Stage was the name to Dance Dance Revolution in Europe, no idea why, hunting on Google and Wikipedia didn't give any results either, but regardless to the name change, it was the same game by Konami with a couple of licensed tracks thrown in. I popped in a £1 coin and began to play the game. As to anyone playing a dance machine for the first time, I was terrible at it, but at least I got to my third and final round before failing. There was a lady in this tiny booth watching me play the game. And when I had finished she walked out and pulled out a plush toy from one of the crane games and had told me that I was the only person who had gotten to the third round since the Millennium Dome was opened. I was kinda chuffed, accepted the toy, and began to think on how to could get that game home.






That's where it struck me. The only Nintendo versions of Dancing Stage and Dance Dance Revolution were only available in Japan, there was a version on Game Boy Color that came with a mini platform you mounted on top on the portable as you make your fingers do the dancing. I thought that was pretty silly (I say that when most people think stomping your feat on pink and blue glass panels is silly!), there was an actual version of DDR on the N64 in Japan, but it was the Disney Rave Mix, Disney “Rave” Mix? I'd hate to see what happens to Mickey when dropping Es at a rave. In the mean while, I was waiting to go on holiday to the coast to scour the piers and arcades for actual Dance Machines. The waiting and hoping that a version of DDR and Dancing Stage could appear on the N64, Dancing Stage Euro Mix got released in 2001 for the PlayStation. At that point I thought to myself, I can't play DDR on the N64, I gotta go and get myself one of those “Slow Loading” PlayStations. At the time the PS2 was reaching it's first year in Europe, and I didn't care for it then, I wanted to see how cheap I could get a PlayStation 1 just so I could get my DDR fix. Before Christmas of 2001, I managed to buy an original PlayStation 1, not the PSOne, from a bloke at a Market/Car Boot sale for £40 (I still regret paying that price for a second-hand PlayStation) and got myself a copy of Dancing Stage Euro Mix and a dance mat from GAME. So I got what I wanted, a system that I got my DDR fix from. But as time slowly moved on, I would return to the same car boot sale for other PlayStation games that might grab my interest.

Someone bought this for £94.90!? Ouch...

Going with the Rhythm game theme, Europe got Beat Mania, think DJ Hero before DJ Hero existed, and was made by Konami, the same people who made Dancing Stage and DDR. It was a pack that came with a poorly made turn table controller that broke on me. I handed it back to the bloke at the car boot and demanded a refund, but he refused; at around the same time I noticed that GAME were selling off copies of Beat Mania to clear space in their warehouses for a fiver a piece, I bought one, then handed over the one I bought from the Car Boot Sale inside the box that I got from GAME to get my money back.





And into more Rhythm Games, I got a copy of Vib Ribbon. Now this is an interesting game as it never got a US release. Developed by Nana Onsha, the same team behind Parappa the Rapper. Vib Ribbon was a simple game whereby you jump over obstacles of different shapes generated from the sound being made from your music CDs. There are 8 different obstacles, each obstacle had to be jumped over in a different way by pressing a different button on the PlayStation controller; some required you to press two buttons at once. Think of this game like a Canabalt or Temple Run; you play as a wire frame bunny rabbit character who is running to the right (or the left depending on the camera angle) and you jump over holes and walls, it's a rhythm version of an endless runner game, except it's not really endless as the level would end at the end of the track.


Something a little different from Rhythm games, Final Fantasy IX. Before I got the PlayStation, I owned the PC version of Final Fantasy VII, and loved the crap out of it. There was a version of Final Fantasy VIII for the PC, but I didn't know where to find a copy, and Final Fantasy IX never had a PC release. But with my own PlayStation, and a WH Smith £10 book voucher, I got myself a copy of Final Fantasy IX. For the time I had it I enjoyed it, though I didn't beat it, and by the time the GameCube came out, I traded it in for a copy of Super Smash Bros Melee at a local small Games Shop that I would eventually hate big time.

After this revelation in gaming, this Nintendo Fan Boy was fan boy no more, my taste in games were broaden, and soon after picked myself up a DreamCast, and used eBay and Car Boot sales to pick up other consoles such as the Master System, a Mega Drive, and later on pick up a TurboGrafx and an Atari 2600.

So yeah, DDR made me like other systems, Let's dance!


Dont ask me why exercising anthropomorphic rabbits and Cotton Eye Joe have in common...  Only Konami knows! lol!