Sunday, 31 March 2013

Review for Bioshock Infinite


Bioshock now has it's third game, Bioshock Infinite, a game set before the events that took place in Rapture in the first Bioshock game in the 1910s. Set in a city in the sky, named Columbia, is spreading their message about America's brilliance to the rest of the world and how the rest of the world is terrible and how they're better than everyone else.

One of the many covers in the game, the Beach Boy's "God only knows" in barbershop quartet style.
You play the role of a character called Booker Dewitt, a man in his late thirties/early fourties who is on a mission to rescue a teenage girl from Columbia, and bring her back to New York. But in the plot of games, movies or even books, it's never that easy and Booker is caught up in a mess where he is treated as an Anti-Christ around a bunch of white loving, right winging religious types who are after his head.

The beginning of the game shows plenty of racism like this, and you have the choice to go against it or support it.
You begin your quest on a little rowing boat with a couple taking you to what looks like a light house. But it turns out that it's a way to get up to the city Columbia in the sky by launching a pod into the sky and crashing it into a baptist church. Similar to how you went down into Rapture in the first Bioshock game in a bathysphere.


The ultimate question to ask about this game is how does it compare to the likes of the previous Bioshock titles. Well, if I compare this with Bioshock 1, or even System Shock 2, there are some big differences, and some of which aren't for the better either. One of these is the games bigger emphasis on combat rather than puzzle and role playing mechanics seen in previous titles. One of the major things you'll notice is how there are no hacking or unlocking in this game, instead you just collect lock picks and your partner in crime, Elizabeth, the girl who you're trying to rescue, does the work for you. Which to a degree removes the puzzle solving and level upping hacking skills like you did in System Shock 2. However Elizabeth isn't all about making the game a bit too easy, she can be handy. In a gun fight, she can scope the scene and try to find med kits and ammo, and when you need it, she can throw them to you. Though this does sometimes happen outside a fight where she'll throw you a coin what feels like once every five minutes, and that dear sirs can get annoying; though it was hilarious to see her lob a coin from so far away with such extreme throwing precision. Someone should make this girl a baseball or cricket pitcher! 

The new Psy/Plasmid powers in this game, called "Vigors", aren't terribly impressive. To be honest you can actually beat the game using just two of the eight vigors made available to you. Plus the final vigor that you collect is a real disappointment as it just pushing enemies away. At least the Bucking Bronco vigor launches your enemies in the air, why do I need to "Push them away". After beating the game, I found out through websites that you can mix and combine these vigors, which is never actually explained in the game, and if it was I missed it! But I honestly felt like the vigors were there for "flashy effects" rather than deep gameplay and puzzle solving mechanics. 

As the puzzle solving is practically gone, the game really does concentrate on combat. In each skirmish, there are a lot of enemies coming after you. Which you can take as either a good or a bad thing. Good in the sense that this is the first time that a "Shock" game has thrown a lot of enemies towards you as you're now in a more open environment. Though on the bad side the combat does feel a little crazy as I felt that some enemies would take a thousand bullets before dying, turning this Bioshock into a Killing Floor game rather than an actual "Shock" game. Sure there's a lot more bad guys, but why am I wasting so much ammo on these guys anyway?

Something that I had noticed was missing the feel of suspense entering a new room. Maybe if you forgot playing Bioshock 1, or never played it before. Bioshock had it's classic enemy, the Big Daddy, a big hulking man in an aqueduct suit wielding a massive drill. Taking them out was a pain, but a necessary pain, as you needed to kill them so that you can take it's little sister in order to progress in the game. But they would appear randomly in the game meaning that they were never in the same place in each play through, meaning that you could walk into a room and "BOOM!" a Big Daddy in the room sees you and charges at you with drill in hand to turn you into cannibal curry! It's just that in Bioshock Infinite that's not there, now there is the over powered enemy, in fact there's two, the Handy Man, and the Patriot, but if you re-play the game, they're always in the same place, therefore removing any fear you have with these enemies, which I have to say is a bit of a shame.

"So is there anything gameplay wise that you like about the game Ian!?", oh yes there is dear sir! Going back to Elizabeth, she has the ability to open these inter-dimensional "Tears" where an object from a parallel universe can be brought into the game. Some places might have a few of these "Tears" that Elizabeth can open up and give you an advantage in battle, depending on what's available, you can bring in extra cover in the battle field, turrets, rocket launchers, turrets that are mounted on balloons called Mosquitoes, extra med kits, boxes of ammo, or even random people from a parallel world that can be used as distractions to the enemy. Sometimes these extra objects can be the difference between winning and losing a gunfight, which makes opening these tears with Elizabeth worth it.


As for graphics, this is something I am pleased with. Not that I ever disliked the graphics of previous "Shock" games, but it's great to see that Irrational Games are pushing the way in graphics. Be it textures, lighting, water modelling, it's all gorgeous. Bare in mind that I was playing this on the PC, which I can easily say without looking at the console versions is the best version for graphics, I mean come on, the XBox 360 is seven years old, and the PS3 is six years old, and they can't be upgraded, so that assumption has to be reasonable. Though I will suggest that if you're like me, and many others, with an nVidia graphics card, be sure to download the latest driver update to reduce the crazy amount of screen tear. But once fixed it looks absolutely stunning on my PC monitor. What's more impressive are the facial expressions on Elizabeth's face, they look really good without going into the "uncanny valley" of terrible looking facel models. Though to be honest some of the NPCs could've had better work on them.

There has been a major amount of motion-capture work used on Elizabeth's face to make her as realistic as possible.
Here's a great example of the dynamic lighting used in the game. You can see the beam cast from behind the bronze statue, not only does it cause the light to change around the body of the statue, but the bronze reacts in different ways to the reflected light, and there's great use of lens flare to add in effect that's never over done.
Going back to this picture again, the NPCs could have had more work, way do the couple's eyes look like they're about to pop out?
Now, for the Coup-de-grass of the game. It's plot, story and ending. I'll try to write this without spoiling it, because it's so worth playing this game for it's ending! As you progress in the game, you slowly start understanding the story behind Elizabeth, her Farther, Comstock, her mother and the little conspiracies and battles in the city of Columbia. Not only that, but you learn about a group of people called the Vox Populi who wish to defeat Comstock and turn Columbia into a borderline Socialist community. But you discover something very big at the end of the game with an awesome plot twist that's so worth beating this game for. For some it might be a little unoriginal, but for me I didn't see it coming. Plus you learn a bit more about these reoccurring twins that appear and disappear in thin air and about their dark devious experiments. In a similar plot to the other "shock" games, you discover that you're not quite the good guy, but the reason for why you're not the good guy is very different, but still mind blowing as you watch the final cutscene play and have your mind set in every direction and around corners!

So, do I recommend Bioshock Infinite? Yes! BioShock Infinite, even with it's slightly disappointing gameplay mechanics, rather boring vigors and bigger emphasis on combat; it's still worth playing the game for it's beautiful graphics and awesome story. The game is simply a great experience that any gamer should witness and not spoil. It's not a perfect game by any stretch of the imagination, but it's still a game that people should have in their collection and keep. It's a keeper! So grab yourself a copy!

Saturday, 30 March 2013

XCOM: Enemy Unknown Competition Winner...

So, who won my competition to get a copy of XCOM: Enemy Unknown on Steam...?

This guy!

At least he's honest right? lol

@pogowolf, send me an email to greatbitblog[at]live.co.uk and give me your steam name so I can send you the game and thanks for participating!

Thursday, 28 March 2013

Duck Tales, DRM Fails and Bioshock Infinite!

Okie doke, I'm getting REALLY rusty on this blogging stuff! Thinking I can do this on a daily basis and only write stuff out on a weekly basis, LMAO! So here's a round up...

Duck Tails! Whoo hoo!

So yeah, PAX East happened, and there wasn't a lot happening until a lot of us got a huge nostalgia boner for this!


"Life is like a hurricane, here in, Duckburg..."

I mean seriously, when do you get hype like this for a downloadable only game when it succeeds upcoming Triple A titles! What made this even better was hearing Peter Monlineux whine his little narcissistic face about how this game is getting more press than whatever the hell he's doing...

Now I originally played this on the GameBoy, but when I got my NES version later on I was surprised with how close the two games are. The GameBoy version has it's levels shorten down, but the sprites, animation and music are almost dead on to the NES game. But yes, out of the many Disney games that deserve a remake it's DuckTails. I could say the MegaDrive version of Aladin too, but I highly doubt that's going to happen any day soon...

Looking at the videos and the livestreams they had at PAX East, it looks like a very good and faithful remake of the NES game. However they've made the bosses tougher as they were a little on the easy side on the original NES game.

DRM Fails

Yup, the Games Industry is slowly admitting that DRM is messing up the customer base for games. You don't say? lol!




It's a shame that it was SimCity(2013) that has caused this. I do like the game, and I haven't had too many issues with the servers, though it would be nice to easily find a damn multiplayer game that isn't totally filled, or start a multiplayer game where people join it :/ Still, it's good to hear from the games industry that they're admitting that DRM might not be a good idea...

Bioshock Infinite

Oh yes, the lovely Focus from the podcast that I co-host, Stalking the Retro, gave me a preorder for this game for Christmas. Well it came out, and it's pretty damn good. It's not perfect mind you, I'll write up a review as soon as I beat the game, and I'll tell you what's not so hot about the game. But regardless of "some negativity", it's a pretty damn fun game, possibly the best so called "Triple A Title" I've played in for a while.

In the mean while, enjoy some pictures I took in-game...




  









 






  

So yes, lot's of racism is the game! Kinda creepy to be honest, but this is a portrayal of America in the late 19th century to early 20th century. So racism and right wing religion ensues... 

Thursday, 21 March 2013

Return to the Review: Wii Classic Controller


I wrote this back in 2006 for NerdBlurb when the Wii was released. Bare in mind this was before the better Classic Controller Pro came out. It was just weird at the time that Nintendo forced the GameCube controller to have it's buttons A to A, B to B, etc-etc, when they were in the position compared to a SNES controller. So having a Classic controller helped. Though it felt really weird to play with one for N64 games.
So... you've downloaded a few games onto your Wii, and you want to get playing, you could use a GameCube Controller. However you can buy a Wii Classic controller for £15/$20. So why should you buy it when you can use a GameCube controller?

First off, playing SNES games with the GCN controller is awkward, back then, the "B" button became the new "A" button to jump, and the new "Y" button became the new "B". The thing is, Nintendo has been literal about what the buttons, so A on the GCN is A on the SNES pad, which mean if you're playing Super Mario World, you'll be spin jumping instead of normal jumping, plus have you ever tried pressing B and Y together on a GCN pad? It's quite awkward to pull off unless you're holding the controller in an odd way.
The Controller itself is very comfortable, think of it as a SNES pad, but a tad thicker. Just like the SNES pad, it features the Dpad, A, B, X and Y face buttons and the L and R buttons; however an additional Z buttons (ZL and ZR), two analogue sticks and a home button are available on the pad for N64 and Wii Home options. The L and R buttons are sprung just like the GCN pad's triggers, including the digital click. This could be used for original download games for the Wii. There's a button in between the ZL and ZR buttons that controls a sort of lock on the back of the pad; there are two slots that looks like something can be attached to the back of the Classic controller.

So, why should you buy a Wii Classic controller? Well it really depends on what games you're going to get, the GCN pad feels OK for all the other consoles (NES, N64, MD/Gen and TG-16), and it's just a pain for SNES games. I’d say buy it if you're going to get a lot of SNES games from the Wii Shop, if not, you might not really need it. Otherwise it's a very nice controller that guarantees to work on all VC games, although the GCN controller at the moment works on all VC games, Sega and Hudson have mentioned that the GCN may not work on up coming MegaDrive/Genesis and TurboGrafix-16 games.

Pros:
  • Guarantees to work on all VC games.
  • Comfortable.
  • Button layout matches SNES pad.
  • Wireless (connected to the Wii Remote).

Cons:
  • Isn't necessary for other VC games (NES, N64, MD/Gen and TG16).
  • The two sticks a little too close to each other.
  • Requires a Wii remote to work.

So... That was my review and analysis of the Wii Classic controller in 2006. As I said above, Nintendo later on would release the Classic controller Pro that would be bigger and a lot more comfortable than the original classic controller. Shame it didn't come with rumble or made better for N64 games, but it was a good controller for virtual console, and Wii disc based games that used it. I'll review the Classic Controller Pro later on...

Review for DLC Quest on PC


It's not like you find a game that pokes fun of the games industry everyday of the week. And over the last 10 years or so, the gaming scene has changed a fair bit; micro-transactions, faux money, freemium gaming, etc... But if there's something that gamers get a little annoyed with is DLC, downloadable content. So what's better than making a game that pokes the idea of DLC! Well that's DLC Quest for you! Now before you put your knickers in a twist, and/or grunt in disgust, you only have to pay for this game once, the level of satire in this game is quite high, and a lot of it is very faux indeed...


The game's story, if you even call it a story, I mean come on how many times do we hear this? At least it happens in every Mario game right? lol! But the Princess, to whom you're going to wed get's kidnapped by "Bad Guy", no I'm not making this up. And it's you're role to save the Princess from Badguy. But there's a catch, you start off only being able to move left, you don't animate, can't jump and you can't pause. You you can do is move right, and that's it! Whilst moving to the right you collect a few coins until you come across a man that sells things to you. The game's DLC.


This is where you find that the DLC you buy in the game isn't actually real money, but the coins you collect in the game. In essence, the game is pretty much a Wonder Boy/Monster Land clone, where by the shops are made to look as if you're playing a game on the iPad or Android where to progress quicker you have to pay with real money. The game itself is simply a spoof about modern gaming whilst looking like a Wonder Boy game with an 8/16 bit graphical look.

Oh yes, there's horse armour in the game! But I'm not going to tell you what it does! heh!
This game was originally released on the XBox 360 Indie games section of the Live Arcade, and now it's released on Steam through their Green Light scheme. Which is always a good thing, I do appreciate Steam's love for independent games development. But how does a game that was made on the 360 work on a PC? Well, the game does have full controller support, but using the keyboard isn't bad either. After all there's only four keys that you use once you unlock everything. Left and Right is controlled with the cursor keys, whilst Jump uses the Z key, and attacking and talking uses the X key. In menu you might have to use the Up, Down and space key, but you hardly use those in gameplay; so the game is very keyboard friendly for such a console-centric game.

The only real downside to this game is it's difficulty and ease to beat. I was able to beat the game the first time in about 20 minutes, and I got the best ending in about 25 minutes. But then I have to remember that this game did cost me less than £2 and it's more of a games industry gag than a full blown game. But regardless of it's lack of difficulty, it's still a pretty good game with laughs on the way, especially if you're like me who keeps an eye on gaming news a lot. What good about the Steam Edition of the game is that it comes with it's sequel, DLC Quest: Freemium or Die, which I have yet to play yet, but it looks promising as it looks like it has a lot more to it than it's first game. What would have been nice is to add enemies in the game that can actually harm you, yup, there's no really enemies in the game apart from a huge troll that blocks your way and Badguy. You can unlock a zombie monster pack, but they don't really harm you, but you can mow them down with the gun you earn later in the game. It would've been nice if these zombies that you pay with in-game money would attack you; or maybe it's the developer trying to say that modern games are too easy.

So, should you get DLC Quest? If you're a gamer who's been playing games for a long time, yes. It jabs jokes into the rib cage of the modern gaming industry. It would've been nice if there was some actual challenge to the game, but then again it might be better to treat this game as if it's a piece of art to display how pathetic the modern day gaming scene is with it's downloadable content and micro-transactions. It's simply worth having just to remind us that gaming back in the day was a little better than what it is now.

Win a copy of XCOM: Enemy Unknown!


Yup, I received a free copy of XCOM Enemy Unknown on Steam to give away to my readers! But how do you win a copy of this fine strategy game? Here are the rules!

Hop over to Twitter and tweet...
"I read @GreatBitBlog because..."
Finish the tweet with a good reason and you might have a chance to win a copy of XCOM Enemy Unknown on Steam!

Rules...
  • You must own a Steam account, if not, set one up over here...
  • Before Tweeting, be sure that the game will work on your PC, if you're unsure, click here to check out the PC requirements before submitting.
  • You can only tweet the phrase once.
  • You cannot enter if you already own XCOM Enemy Unknown on your Steam account.
  • Tweets must be sent before 11:59pm GMT on the 29th of March.
So, have fun guys! I hope to see what you can come up with! :D

Wednesday, 20 March 2013

Update time!

OK, Back from holiday to Turkey, and I need to write before I get too lazy. So let me give you guys an update on a few things about me and gaming...


Turkey

About the whole CRT and LCD monitor thing I mentioned about in the previous post. I did a little research and it turns out that LCD PC monitors are out there in Turkey, but they're fairly small. According to someone who I meet in Turkey, LCD monitors larger than 17 inches are rare to find in homes and offices because they're very expensive, so if you're Turkish, and you want a 21 inch screen, chances are you'll hunt down a CRT screen, which is quite impressive considering you can't find them anywhere in the western world any more. Maybe Turkey should make an industry for CRT monitors for MAME cabs and arcades!

Whilst I was there though, when I was in Antalya, one of the biggest cities in Turkey, I found a few of these "PlayStation Cafes". Think of it like a Cyber Cafe, or a PC Bang, but you replace the monitors and PCs with a few wall mounted TVs with PS3s attached to them. Sounds like a good idea, unless you go into a bad one. Like I did... The one I went into was hardly decorated, brick wall, concrete floor, a table for a cash desk, and those white plastic chairs you find EVERYWHERE! But what's worse it that you cant just "have a look" inside a PlayStation Cafe, you have to buy something. As I was watching some guys play Pro Evolution Soccer, I had this disgruntled clerk thrust a warm can of Pepsi in my face and told me that I had to pay for it, and I had to pay 7 Turkish Lira for it, which is about £2.75! Damn expensive! Rather than cause a problem, I purchased it anyway and left, Turkey is just one of those countries whereby some places you have to buy something when you enter a shop or cafe, it's just how they make money...

Me in my the British IBM shirt!

the British IBM

So yeah... the British IBM had a gig in Cambridge, and it was pretty good. Bit of a shame that the other bands were a bit naff, maybe they were trying to make the British IBM even more awesome. Plus there were a few laughs between tracks such as bar-codes and why I shouldn't win any more prizes. Plus I got to listen to their new track, so it was all awesome!

Steam Early Access

Here's a cool service, Steam has introduced something called "Early Access" where by you can play games before they get released. Think of it like playing a game's Beta. But unlike Beta testing where you're only playing about 60% or so of the game, you get to play the whole game, but you can put you're own input into the game's final development, such as how to make the game better, or point out any bugs in the game. Think of it like playing gold release games before they're technically gold.

Wednesday, 13 March 2013

Turkey and Gaming...

So, I'm on holiday at the moment using hotel WiFi. What's awesome is that hotel WiFi is free providing you show the clerks your key card. Sweet! Maybe the UK and US can learn from this. On my travels I've barely seen any gaming stuff, be it legit or pirated, but in one hotel I was in, there was a game room. It had two PCs on a LAN and a PS3 hooked up to a 21 inch HDTV. I didn't touch them as they didn't have anything that I would play; just Battle Field 2 on the PCs and some version of Pro Evo Soccer on the PS3. What cracked me up was the PC. They were on CRT screens. Now mind you, CRT screens are great for MAME but it was being used for a modern game. What was more interesting was seeing Turkish TV commercials whereby a PC was accompanied with a CRT screen. It looks as if as much as HDTVs are becoming popular over here in Turkey, it seems that LCD monitors aren't quite as popular.

I'll need to look into this and see why that's the case. Maybe LCD, monitors are expensive, maybe MAME is really popular over here. I'll see if I can do a little research and see why that's the case...

Thursday, 7 March 2013

Sim City Blues...

Yeah... Some how I didn't read into this until today. But EA has been having issues with their Sim City servers...













However... as much as EA appears to be trying to solve the problem, there are a lot of disgruntled American gamers wanting their money back.











So yeah, as much as I'm excited to play my copy of Sim City tonight at Midnight, I might be seeing a lot of server issues... Makes you wonder why they hyped up all this DRM, always online, social networking stuff when EA wasn't prepared for it. Kinda Sucks. You'd think that EA would be prepared for it, but maybe not...


Cross my fingers and hope that I'll get at least an hour of game time tonight!

Wednesday, 6 March 2013

Local Gaming Store Goodness

OK OK, I'm terrible at blogging at the moment, it's six days into a new month and I haven;t written anything new due to a certain Gun of Icarus Online game. And soon the new Sim City game will turn me into a chronic mouse potato. To be kind of honest, I've been a mouse potato for a long... time, heh! Anyway, today I went into town today and noticed a store with a Virtual Boy in the window!


I would have taken a picture of it, but I have a thing for not taking photos in shops, mainly because it annoys the crap out of my when people do it at my work; so I'm relying on Google for an image. There was an asking price on a tag that said "Higher than £100", and when I went to ask them if they wanted £110 for it, they replied that someone has asked £180 for it. The system comes with five games, Vertical Force, Red Alarm, Virtual Boy Wario Land, Panic Bomber and Mario Clash. Weirdly no Mario Tennis to be seen; but each game were fully boxed with it's manual, though it wasn't clear if it the console itself with boxed as it wasn't seen, and foolishly I didn't ask. The Nintendo Virtual Boy is a bit of a black sheep in the eyes of Nintendo and gamers, as it's Nintendo's least selling console. It was released in Japan and the US between the Super Nintendo and the Nintendo 64 due the N64's delays. It was simply released to keep Nintendo fans happy before they finally release the Nintendo 64 in 1996, but it suffered from low sales, and Nintendo lost a lot of money as some stock was returned to them. Due to this, the Nintendo Virtual Boy was not released in Europe and the UK, so to see one over here is a big deal, especially to someone like me who lived on Nintendo products as a kid. £180 might sound a little steep, but considering that the games are complete in box, it's not too bad, though I wish there was a Teleroboxer game including in that price.

Not only was there a Virtual Boy in this place, they even had one of these!


A Grandstand Scramble!

Again, due to my manners, based on working in a shop myself, I didn't take a picture of it, but they had a complete in box Grandstand Scramble that they were very nice to let me play, and dang! This thing looks like it was brand new, well, maybe not for the little bit of metal tape pealing of the corner of the bevel, but the unit itself was immaculate! I flicked the power switch and oh yes, it's VFD, Vacuum Fluorescent Display, meaning that this thing is bright, really bright! These things would last for generations and still display a strong bright display! Play this game, it's not quite the same as the Konami Arcade classic, but it's a descent attempt at it. simply put, you're a space ship moving right, and the screen slowly scrolls, as enemies appear from the right hand side of the screen and head towards you, you have to shot them before they shoot you, so you have to dodge their lasers, but just like the arcade game there are enemy bases you can take our by dropping bombs on them. The bombs aren't quite like the Scramble arcade game, rather than arcing forwards and then down, the bombs in this game just drop down from under your space ship. Bombing the bases give you points. I played this a little and I like it, despite the fact there's no mountains and terrain in the game. I asked them what they wanted. The shop keeper said he got it for £37 and wants profit for it, so £40 or £45 would be a good guess at what he wants for it. Which isn't a bad price considering that that RetroGames.co.uk want £40 for just the game on it's own; that and it's very scratched on the bottom of the game.


Before I end this blog, let me tell you a little bit about this store that I found these game. It's a shop called Cambridge Toys and Games. They used to be located in a not so great part of town, but now they've gone up in the world in now located in Burleigh Street, right near the Grafton Centre.



They're a good business that doesn't focus too much on profit, and support the community. Providing second hand toys of very good quality at good prices. But they sell a lot of games too, mainly modern stuff, but as I mentioned above, they do sometimes hold some nice retro goodies too, so it's well worth having a look if you're in Cambridge!