Tuesday, 26 February 2013

Return to the Review: Sin and Punishment

Here's a review I wrote way back for an old gaming blog I had back in 2007. It was a part of a series of games that were released to promote import games on the Wii virtual console, and us Brits had a chance to play the untouchable Nintendo 64 shooter, Sin and Punishment. Back in 2000, Nintendo of America were thinking of releasing this game to the west, but just as they were organising that, Nintendo of Japan were ready to announce the Game Boy Advance and Game Cube. So there wasn't a point in localising the game as people were hyped for the new hardware. But I do remember seeing this game in the magazines and hoping to get a chance to play it. Well, in 2007 I did, on the Wii virtual console! A little costly for it's 1200 Wii Points price, but without importing it and modifying a Nintendo 64 to play Japanese games, the price wasn't going to cost my soul...


Sin and Punishment is one of those games that made N64 history in Japan, sitting next to Zelda Ocarina of Time, this Treasure classic was released in early 2000 in Japan with the intention to be released in the US and Europe, the problem was that by the time the game released in Japan, the Sega DreamCast was already released worldwide and the N64 was coming to an end. Even if the game was easy to localise, Treasure decided to cancel the International versions despite release the game in 2004 in China for the iQue (The Chinese N64). Due to its limited number of copies it's one of the most sought-after N64 game for gamers, not just in Japan, but all around the world.

Nintendo began their first series of special Virtual Console games on the European Shop Channel calling it the “Hanabi Festival”, Hanabi meaning Fireworks in Japanese, started to introduce the Virtual Console’s first wave of Japanese import games made available for European Wii owners to buy and download. This included the Original Japanese Super Mario Bros 2, Ninja Jajamaru-Kun and Mario’s Super Picross. The last game in Nintendo’s Hanabi Event is the Legendary N64 game, Sin and Punishment, localised and with a 1200 Wii Point price tag (£8.40 GBP/ €12 EUR /$12 USD) making it the most expensive game on the European Shop channel so far. The price might be scary due to the fact that there are Xbox Live Arcade games cheaper then that, but this game is no simple port, Nintendo and Treasure worked on translating the Japanese text in the menus, options and title screen to make sure that you know what you’re doing. As for in-game, the game already has English voice-overs and the Japanese subtitles still exist.


Sin and Punishment takes place in a near future, 2007 to be exact, how uncanny that they release the game on the Virtual Console the same year that the game is in, heh. The world has been terrorised by an insect-like alien race named the “Ruffians”. The US Army have acquired Ruffian corpses and have been performing weird genetic experiments to make their Army stronger, to discover that the new Ruffian blood infused soldiers have turned into corrupt uncontrollable freaks that mutate into monsters. You play as one of two surviving rebels that want to bring back peace and order to the world, who have to fight against the US army that have been infused with Ruffian blood and prevent any more experiments, to discover that the Male lead protagonist, Saki, is in fact a Ruffian blood infused human and turns into a very powerful, 60 foot vertebrae Ruffian that the US Army has called “BEAST”. Playing as the Female protagonist, Airan, you go out to prevent the US Army to destroy the mutated Saki and turn him back into a human; however you end up being teleported from Japan to the USA and now you got to race to save Saki from being killed by the US Army.


The game play is pretty simple; it’s an on-rails shooter similar to the likes of StarFox64, Space Harrier and Panzer Dragoon. Except this time around you get the freedom to strafe left and right independently to avoid enemy fire with the D-Pad, whilst moving a cross-hair on the Screen with the analogue stick. The L button on the Classic Controller fires the gun, whilst the R button executes a jump. In close range of an enemy, the player’s gun turns into a light sabre and slashes the enemies, you can use this same move to deflect missiles, hurling them back towards the enemy. The A Button switches between two cross-hairs, a Manual mode, and a Lock-on mode. Manual mode allows you move the cross-hair with total freedom like in a typical shooting game, whilst the Lock-on mode will instantly lock the cross-hair onto the nearest enemy, however by doing this you sacrifice your fire power by 50 percent. The Issue that I have with these controls is Nintendo’s decision to put the fire button on the L Button rather then the R button. The reason why I'm saying this is because it makes sense that the hand you use to aim should be the same hand you use to fire. However in this case it’s flipped around and Jump button is on R instead, which makes the experience very weird. Originally on the Japanese N64 game, you would hold the N64 controller with your left hand on the D-pad with the right hand on the analogue stick, as the Z Trigger fires and the L Button is for Jump, which makes sense, but in this case, it’s quite weird that they swapped the buttons. There are other button layouts that you can try out, Such as using L and R to strafe rather then the D-pad, but this doesn't really work very well for me, so I stick to the peculiar swapped button layout. If only Nintendo swapped those two buttons around to make it feel more like the actual N64 game, then it would make it a better experience for me, and I would be rating this game higher. Thing is, Nintendo in the past has fixed control problems in VC games before, so it’s very possible that there could be an update for this game soon that will swap these buttons around and will make the game a much better experience.


The Graphics in the game is very “blocky”, I mean fair enough, I can’t expect super quality poly-models on an N64 game, but it does make it feel that Zelda: Ocarina of Time have some poly-models that looks better on the eyes then this game. However the game does sport some really awesome camera techniques that I never thought was possible on the N64. In certain levels, the camera will pan and roll slightly depending on where the cross-hair in positioned on the screen, which gives the game an extra touch of polish. However the best is to come when you play in mid-air level riding on a levitating piece of metal; the whole environment will rock, roll and twist around giving the feel of some crazy mid-air flying, plus there’s a part where you’re practically hanging upside down and you actually feel like hanging upside down, something that I can honestly say, I haven’t ever felt in an N64 game before…

As for sound, it uses typical sound effects that you would find in an anime, even with the over exaggerated machine gun noises. The Voice acting isn't too bad, but it’s still the typical kind of voice acting you’ll find in an anime, as if the whole game itself is meant to be an interactive anime. The background music consists of generic 80's style rock music that’s kind of forgettable; however the first level music is only “semi-hummable”.

Overall, this game is still very good and it’s worth every penny, but as I said, the swapped buttons to me are a bit of a let down. I would prefer it if it had the button layout I want, or if Nintendo aloud me to map my own buttons. But the swapped buttons will definitely confuse you at first, here’s hoping that Nintendo will solve this problem with a Virtual Console Update.

Amendment: Even since 2007, they never did fix those weird controls. As I've mentioned to people before, I don't really like playing Nintendo 64 games without an actual Nintendo 64 controller. Maybe I should invest in one of those controller adapters...

Monday, 25 February 2013

My Latest Game Obsession: Guns of Icarus Online

I really need to keep up with my blog writing! I haven't written anything is ages! So let me tell you about one game I got into after purchasing it from a Steam Daily Deal.

Gun of Icarus Online

Guns of Icarus Online is the Player Vs Player online game sequel to Guns of Icarus, a cooperative game about manning an airship in a fantasy steam punk world. This on the other hand is still cooperative, but as I mentioned it's the PvP version, meaning you're up against other teams of people in airships rather than bots like in the first game.


Before you go out on your epic quests of glory in the high skies, you select one of three classes, Gunner, Engineer, and Pilot. The Gunner is quite obvious to describe, he or she takes hold of one of the many guns and cannons that are on the ship to gun down the enemy team's ships. The Engineer frantically runs around fixing parts of the ship as it gets gunned down, and the Pilot steers the ship, positioning it right to avoid enemy fire and shot back. I picked the Engineer class, mainly because it gets me moving a lot, and I can buff any part of the ship to give it an edge in the skies. Shown above, here's me fixing the pumps and the balloon as it got shot down pretty bad. You have to use what's called a "Rebuilding Tool" that allows you to rebuild any part of the ship that reaches zero hit points, then you have to use a "Repair Tool" afterwards to raise it's hit points. There are three tools the Engineer can use, there's the rubber mallet, the adjustable wrench and the spanner. They can all be used for rebuilding and repairing, however they have different qualities. The Rubber mallet can repair at 200 hit points per cycle, but has the slowest rebuild time, the spanner only has a 30 hit point repair per cycle, but has the quickest rebuild time. The adjustable wrench on the other hand delivers about 110 hit points per cycle, and has a rebuild time somewhere between the two other tools, making it a good all rounder for fixing parts of the ship, no need to carry two other tools. Well, you need to bring 3 tools into each game, so I bring the wrench, a buffing hammer and a fire extinguisher. The buffing hammer is vital to give each part of the ship that extra boost, applying is to rotor can make the ship move faster, apply it to the guns and they can cause more damage, and applying it to the engine and hull gives the overall ship's hit points an extra 15 percent more than it original did. The fire extinguisher is important to take out fires, as fires will quickly destroy the ship, it's vital to get fires out quick to prevent prolong damage tot he hull.


I have yet to play any of the other classes yet, though there's other to prevent you from grabbing the guns or the helm. Though you're a little out of luck as Engineers can't use more than 2 different kinds of ammunition, or use more than one of the special piloting items. Each class basically handles more items based on their skills. So more tools for the Engineer, more ammunition for the gunner, and more items such of telescopes and rocket fuel for the pilot.


So far I'm really liking the game, and trying to level up my Engineering skills. However I have had a few failures that involved me being in teams that like to do their own thing, or not quite understand what to do. I mean fair enough to noobs and what not, but when you have a level 4 pilot, you'd expect he can actual pilot the airship well rather than crash it into other ships or cliffs. Plus I've had a few arguments with other engineers on my team who have their priorities a bit skew-if, where they'll be trying to fix the rotors that have half their hit points left, but the hull and engine is on fire and I can see ourselves burn and fall to our deaths. I could never see myself getting angry with strangers on an online game like this, but when I have fools around me it does tick me off, and I begin swearing especially when my team isn't quite on track.


Guns of Icarus Online is a pretty fun online multiplayer game. It feels like an FPS shooter when it isn't, and has a very big emphasis on team work. You can't just have a team of gunners, who would pilot the ship and who would maintain it? It's pretty balanced in that respect and that's what I like about it. The Engineer might sound like a boring job in this kind of game, but the Engineer is vital to the ship's survival, so that's why I picked it. However there is a slight issue that I have with it, and that's it's price. At a price tag for £14.99, I think it's a little steep considering how little is in the game. It would be nice to maybe see a few more classes and maybe a boat load (Hah! Pun!) of different maps. But in my opinion, £14.99 is a little too much considering what this game provides content wise, I mean heck there's micro-transactions for customising the look of your character! It's the kind of Steam game you purchase when it's on offer, and that's what I did when it was on offer for £5 on the 22nd of February.

So here's hoping that it'll go down in price so that it might encourage more people to purchase and play it, because it's a great little online multiplayer game!

UPDATE: I didn't realise this until I had a better look on the Steam store page, but you can get this game to run on Mac and Linux too! Good to include multi-format gaming!

Thursday, 21 February 2013

Sony PlayStation 2013 Conference Tweets and Post Tweets

So, I just watched the PlayStation2013 conference. It was very long, and now it's very late 1:15am!

I'll write up some stuff tomorrow. but for the time being have a look at the tweets I wrote as I was watching it.























Tuesday, 19 February 2013

More Pre 20th of February PS4/Orbis News!

Yup, two new articles appeared on Kotaku today as more things about the PS4/Orbis slowly leak...

According to this article: The PS4 will be released this November, and there's going to be a way to control the PS4 with your Mobile phone. Things such as purchasing downloadable games and talking to friends on PSN. It continues to say that the system will come with a new version of the PlayStation Eye that will be included with every PS4.

And according to this article: Sony appears to have trademarked the name "PlayStation Cloud". Could this be the whole Gaikai PS1/2/3 game streaming service that was mentioned before? We'll know on Wednesday night!

On a better and more positive note, this article talks about how the PS4 might be cheaper than the PS3 did at launch! Plus they found this logo on the internet, could it be the Sony's logo for the PS4?

Report: PS4 Cheaper At Launch Than PS3 Was

So, what in store for the next PlayStation? Wednesday night is coming near. Sony will show off the system at 11:00pm GMT / 6:00 pm EST. Will you be watching? You can watch it here tomorrow on GameInformer's website

Wow Bungie, just, wow...

So Bungie announced their new game, Destiny. It feels like they've been working on Halo for too damn long that it's about time that they actually did something new for a change. Though ironically it's a still a first person shooting game *yawn*, yet they like to call it an action game, as if it's like Contra or something...



With all the hype that Bungie is delivering with it's social aspects, iPhone integration  and the slight nod and wink to Reggie Fils Aime. Something slipped out of a Bungie employee's mouth infront of Descrutoid reporters that ticked off a lot of PC-Gamers...

"We limited players to two weapons, we gave them recharging health, we automatically saved and restored the game -- almost heretical things to first-person shooters at the time. We made the game run without a mouse and keyboard. And now nobody plays shooters the way they used to play them before Halo 'cause nobody wants to." Source from Destructoid

Honestly now? Really now? From someone who kept a PC for almost 9 years, and then built his own after saving up money and saw the difference it made, not only to performance, but how much better a PC handles games and how the mouse and keyboard is the King and Ace set up for play First person shooters. Now mind you, I'm not a huge fan of first person shooters, but I'd rather play BulletStorm and Serious Sam 3 over any Call of Duty and Halo game!

The weapons of choice for first person shooters!

The subject is simple, Bungie did a great job in getting first person shooters to work well on consoles, and other companies such as Activision took the concept and added it to their games that were once PC based onto the consoles. But what struck me mad with the quote above is how they say "We made the game run without a mouse and keyboard. And now nobody plays shooters the way they used to play them before Halo 'cause nobody wants to". It's as if to say they buried the idea of Keyboard and Mouse controls for more TV friendly controls, which is technically true, but it bugs me, because of all the ways you could play a first person shooter, I wouldn't play them with a controller any more!


Play Quake 1 as if you're riding freaking lightening! Otherwise you're not playing Quake properly!

Since building my current PC about three years a go, I got a true glimpse at what PC gaming had to offer, my old 2002 piece of crap was gone, and now I had a PC with some real muscle in it. However the first FPS games I played on it ironically was Quake 1. but it was through playing Quake again that reminded me how FPS games should be played. Thing of it like this, you could play Pong with an analogue stick to replicate a paddle control, but it's not as good as playing Pong with a real rotary paddle, or playing Dance Dance Revolution or guitar hero with a joypad! First Person Shooters were originally built on PCs to play with a keyboard and mouse, it's the most responsive way to play a First Person Shooter, sure you can use two analogue sticks on a controller, but you just don't get that level of accuracy and response that you would with a mouse. So when people at Bungie make quotes like this again, they're just talking out of their backside! At least us PC Gamers will be getting a Rise of the Triad remake this year! ;D


Monday, 18 February 2013

Pre 20th of February PlayStation 4 stuff...

OK, the PS4/Orbis is going to be announced this Wednesday. Either you're excited or not, but there have been a few new titbits about the system before the announcement...

The Controller



A few days a go, this image emerged on the internet. It shows a prototype version of the PlayStation 4 controller with a developer system. It was then confirmed later on that day that this is official developer hardware, and that the controller shown is simply a wired version of what's to come.


Based on the image above, Computer and Video games made up this artist impression of what we might be seeing in the final version of the controller. Interestingly, the Start and Select buttons from the previous PlayStation Dual Shock controllers have been removed to make way for a track pad similar to that of the back of the PlayStation Vita, and the centre of the Ouya controller. The controller is believed to feature a built in microphone and speaker, similar to what the Wii-U GamePad has. But the most interesting thing about the controller is it's blue light on the top of it. It's believed that the new PlayStation 4 controller will share similar functions to the PlayStation Move and can light up in different colours to represent different players, but is also thought to be similar to what's found on some new Android phones that use an RGB LED to light up different notifications such as friend requests, online game invites and emails even when the system is turned off.

It's all speculation at the moment just from a single image, but it would be interesting to see what's in store for the PS4/Orbis controller.

Streamed Games


It was announced today that the PlayStation 4 will not have any "real" backward compatibility, however Sony has a joint-venture with Gaikai to stream PlayStation 1, 2 and 3 games to the PlayStation 4 via an internet connection to a central server, just like OnLive. The only issue I have with this is that well people are going to have to re-buy their games again, either that or pay a subscription fee to play games that they already own. Now Streaming the video and audio of a previous catalogue of games make sense from a hardware point of view as you don't have to add old hardware to a new piece of hardware that might slow it down. But it still sucks that we might have to buy games again just to play them on new hardware. At this point there's almost no point in selling off our old hardware as we might not be able to play our beloved games of this generation onto the next.

Four isn't the magic number!


Recently in Japan, there's been a little bit of speculation over a piece of old cultural superstition about the name "PlayStation 4" and how it might have a totally different name to avoid the number "4". For those who might not understand this terribly well, one to four in Japanese goes like this...

Ichi (One)
Ni (Two)
San (Three)
Shin (Four)

Looks fine right? Well there's a problem with the name of number four, Shin, as it also mean death in Japanese. Over the course of Japanese history, people in Japan avoid using the the real word "Shin" and replace it with "excepted slang" for the number four, which are "Shi" and "Yol". In some cases people in Japan even use the English "four" to prevent using "Shin" to say death. Think of it as an Eastern version of our superstition towards the number thirteen.

This is one of the reason why the Japanese are more supportive towards the Orbis name rather than PlayStation 4. OK it's not quite PlayStation Shin, or even PlayStation Shi or PlayStation Yol; but the Japanese in general just have a silly little fear about their number four. But what makes the whole "Shin" word silly is that it has many other meanings rather than just the number four and death, it also mean "Body", "Heart" and "Soul", so looking at it from a western stand point, the whole "Shin" being a scary word about death isn't really a huge issue at all. To be honest it would make sense to call the system PlayStation 4, since every system before has been named "PlayStation" with a number after it. More on this can be read on Kotaku.

Sunday, 17 February 2013

Unique Games: Every Extend Extend

OK, OK, I've been very lazy recently with my blog writing, and I've hardly wrote anything for the week. So allow me to tell you about a unique game on the PlayStation Portable called Every Extend Extra...


Published by Q Games, the guys behind Lunines on the PlayStation Portable. Every Extend Extra is a very unique game that plays somewhat like a bullet hell sh'mup, but not quite...


Let me explain to you what's happening in this video, it's very hard to explain what's happening unless you actual play the game. but the idea behind Every Extend Extra (I'll just call it EEE from now on, too many words beginning with "E") is that you move a bomb around the screen as enemies appear in groups, as you close in on an enemy, you press the X button to detonated the bomb, and you kill the enemy on the screen,  however you'll lose a life too. But that enemy will explode too, and it's explosion range can kill off other enemies, causing a chain reaction. The bigger the chain reaction, the more points you earn, the more lives, called extends, hence the name "Every Extend Extra". The game is simply about timing explosions right to rack up huge chain reactions to earn lots of points and lives, however there is a little more to it than that. There are power up that need to be picked up, you'll notice in the video above that there are white, green and pink enemies. These are your basic enemies, the white enemies are the most common, when you blow them up they don't drop anything. Blowing up the green enemies will drop green crystals, these give you bonus points. Blowing up the pink enemies will drop pink crystals, these earn you a "Quicken", which allows you to move the bomb quicker across the screen, but in turn will make the enemies move faster too. However in each stage, there's a unique "Larger enemy", simply called a mini boss. Mini Bosses can shoot lasers at your bomb, causing you to loose a life without detonating. but if you blow up a mini boss, they drop a yellow crystal, which give you more time on the clock when collected.


At the end of each stage, there's a boss themed around the style of the level. The boss shown above is very much like a carousel, a carousel with KILLER LASERS! It attempts to lure you inside and zap you with lasers, but the idea behind the bosses in this game is to get them caught up in chain reactions from exploding grunts; and the more explosions it get caught in, the more damage it does. In this case, the killer carousel is made of two halves, and you'll have to take each one out at a time. Though once one is gone, it'll go into a shooting frenzy, and you'll have to dodge bullets and wait for a good chance to get the second half caught in a huge chain reaction of explosions.

Let's say you don't want to play this game on the PlayStation Portable. You either don't own one, and/or you'd rather play it on a big screen. Well you're in luck sunshine! There's a sequel made on the Xbox 360's Live arcade called "Every Extend Extra Extreme", or "E4" for short...


The Xbox Live arcade game is a little different to the PlayStation Portable game as there's bosses or level progression, it's all about building huge scores in an near endless game. The gameplay is identical to it's PlayStation Portable counterpart, except there's now a new rhythm game play element added to it. There's a bar on the bottom of the screen that pulses, this acts like a metronome, the idea behind this is that when you detonate your bomb at the apex of the metronome bar, you earn a multiplier on top of the points you earn from your chain reaction. Adding to the rhythm elements of the game, you can add your own music to the game, where it will find out how many beats per second the song is, and builds the metronome bar around the musics beat.

But there's one very good and insane reason to own E4, it's crazy leaderboards! You might think hitting a million points in a game is good, heck hitting a billion points is god-like. Think again... Trillions of points! Adequately called "The Trillionaire's Club", this is one hell of a leaderboard! This makes Twin Galaxies look like a Cub Scout group! Sorry if that might offend people, I love the idea of Twin Galaxies, but when you have scores in the trillions, it's a totally different story! Last time I looked, the person at first place scored something on the lines on thirty three trillion points! That's insane! It's a pure gaming marathon score that, and I would love to have three days to myself with no interruptions just to see if I could beat that score!

If you're interested in getting these games, you can get the PlayStation Portable game new as low as £2.95 from the Game Collection website!


You can download Every Extend Extra Extreme from Xbox Live Market Place for 800 Microsoft Points.


Alternatively, if you're one of those types who want all their games to be on physical discs. No fear! There's a collection of Q Entertainment games on one Xbox 360 disc called "Qubed". Though to be honest, it was released in limited numbers, and very hard to find, therefore people like to hike the price up a bit for it!


Wednesday, 13 February 2013

I'm on GameGavel!

Oh my, lookit here! I'm on GameGavel writing for them too!



Head over to GameGavel and grab yourself a bargain priced game!

Head over and join their forums here!

Want to be a part of a "Debate-Cast"?

Here's your chance to get into something I've come up with. Something that I call a "Debate-Cast". It goes something like this...
  • I create a debatable subject.
  • I then get hold of some people on Skype and talk about it, and record it as a podcast.
  • I edit, and transcribe the recording onto the blog, and release the recording as a podcast to download.
So... Who'd like to be a part of the first "Debate-Cast"...?

The subject will be...

Are Video games toys?

Head over to the GameGavel Forums for more details, leave a message there or leave a comment below if you'd like to join, I'm hoping to get a balanced number of people who agree and disagree with the subject.

Saturday, 9 February 2013

Remember those water games?

Yeah, I have no idea how this came to mind, but remember those water games back in the eighties...?


Yeah, for some odd reason, I reminded myself of these games. It's simply a tank of water, a pump, some plastic rings and a set of hooks. The game is really simple, it's a skill game where you press the button and depending on how hard you press the button the rings will get launched with an air bubble and you hope that you can get some rings on the hooks. Very similar to those ring toss games at fun fairs, except this is done with water, and made to look as if it's a faux video game.


Ring-Toss was the most common Tomy water game that I used to see in the eighties and early nineties.


 There were a few Tomy Water games based on actual video games.


There are plenty of Water Games that were not made by Tomy that took a lot of their ideas


I never owned any of the water games back as a kid, however in 1997, I received this GameBoy shaped water game, with shower gel inside, at Christmas; along with my copy of Lylat Wars on the N64, and a second controller. Made by Grosvenor, not Tomy, the game was pretty the classic ring toss game of old, except this time there were two pumps. These were on the A and B buttons on the GameBoy shaped water game (the d-pad is just decoration), the B button would control a pump on the left hand side of the screen, and the A button would control the pump on the right hand side of the screen. So yeah, Ring toss with two pumps! Well, at the time, with my N64 and all, a Water Game wasn't terribly exciting, and the most use that it ever got was to use it's generic smelling shower gel. But if I got this as a kid of 6 years old I would've loved the damn thing!

For some reason I wanted one as a kid, but never asked for it... Maybe there was just some toy I wanted over the Water game that I got instead, but I just look at these with rose tinted eyes and remember the late eighties and early nineties...


UPDATE: After talking to Focus from the GameGavel forums about water games, he told me that he has one on his iPhone, so after a bit of searching, low and beyhold, there's a water game app you can get on iOS and Android...  Crazy...  It's fortunate that it's free, I wouldn't pay for it! >:P

Water Bubble Ring Toss for Android...

Water Bubble Ring Toss of iOS...

Friday, 8 February 2013

GreatBitBlog Exclusive: theBritishIBM's Latest Video!

the British IBM, including Iain Lee. He's not actually in the band, but who wouldn't want to be in a photo with him!?
I have a super exclusive! I've been listening to a band called "the British IBM" (yes, lower case "t"), and I've been chatting with them on Twitter and the GameGavel forums. They have been really nice to me to show my readers their new video for their track called God's Front Porch.

Can you name all the people in the video? ;)

(Update, if you can't view the video above, either leave it for a minute, or click the Youtube button. YouTube is flaky at the moment)

The British IBM are a band from good ol' Cambridge, I'm a proud Cambridge-ite myself, Boo Oxford! LOL :P and they have great tunes with the theme of indie rock and retro computing! Their latest video above even features clips of the young Bill Gates, Steve Jobs, and the good old Sir Clive Sinclair!

If you like the video, be sure to buy their album from Band camp below!




Be sure to keep up with them on their Twitter...


You can even keep up with them on Facebook too...

the British IBM Facebook Page

The lead singer, Aidy, has his own web site at

www.aidy.com

So yes, Support these guys, and support Cambridge independent rock! They're great tunes, and they deserve your attention!


Wednesday, 6 February 2013

Game & Watch Collection for DS Review.

Many thanks to Vipp from RetroGaming RoundUp as he gave me his spare copy of the Club Nintendo exclusive Game & Watch Collection for DS. So I sent him a game on Steam, and I received this in the post a few days later!


The name "Game & Watch Collection" is a little misleading as you can download Game & Watch games onto the DSi and 3DS. But this game is a little special as it only has the Multi Screen Game & Watch games on it, which you can't download from the DSi/3DS eShop. They should have called this the "Multi Screen Collection", then again, I'm not Nintendo, and they are, so I better stop whining.

Let's boot up this baby!
There are three games on the Game & Watch collection, these are the first three Game & Watch Multi Screen games that got launched in Japan in 1982. These are Oil Panic, Donkey Kong, and Green House.


Oil Panic is the first game in the collection, and it's a simple game that plays a lot like Activision's Kaboom on the Atari 2600. However, it's not as simple as Kaboom. Not only do you have to catch droplets of flammable oil falling onto a stove at a petrol station (do they really have kitchens at petrol stations?), but you bucket can only hold three units of oil, and once you have filled your bucket, you have to empty it by throwing it out the window and into your college's bucket (who you don't control) outside below you on the bottom screen, who is aimlessly walking left and right and not being any real help to you. It's an OK game, maybe a little bit too simple, but enjoyable non the less, I found out a trick where you don't have to fill the bucket all the way before you go and empty it. In fact, sometimes it's better to empty the bucket when you only have two units of oil inside. It's a good game on the collection, but it's not the best.


Next we have Donkey Kong. Well, I own Donkey Kong on the Game & Watch in physical form, so an emulation of it isn't going to excite me too much. But for those who never played it before, here's the gameplay. The game itself plays a bit like the arcade, with barrels heading for you, but what makes this different to the arcade game is that there are now moving suspended girders that pass by on the bottom screen where if Mario hits his head on it, you lose a life. Taking out Donkey Kong himself is a little different too as he's standing on a platform suspended by four hooks that can be removed when Mario grabs a different hook from another crane to remove one of the hooks holding up DK's platform. Remove all four hooks, and DK falls over and injures himself that cost 30 points.

You can read more about this on a previous blog post where I talk about the physical version of the game.


Finally we have Green House, the only game I haven't played before I played this collection. I'll have to say, out of all the games in this collection, this is my favourite. You simply play as a gardener working in a green house looking after flowers, as menacing worms and spiders appear that want to ruin your little garden. You have to protect the four flowers that appear in the four corners of the game, in this case as it's two screens, two flowers on the lower left and right hand corners on the bottom screen, and two flowers on the upper left and right hand corners on the top screen. The worms appear on the top screen, starting from sprouting out of a plant pot, and head towards the flowers by inching across a vine. You need to climb up the ladder to the top screen, get under the worm and shoot insecticide at it to kill it before it eats the flower. The Spiders appear on the bottom screen from a web and crawl down a strand of web towards the flowers at the lower corners of the bottom screen. The Spiders are stronger against the insecticide, they move back a frame each time you shoot insecticide at them, so you have to push them back into their web, and they won't come back out for a little while. Now the trick in this game to earn more point is to spray the insecticide just before they try to eat the flower, this will earn you 3 points instead of the typical 1 point. Do this to the spiders, not only do you earn 3 points, but you kill them out right, the insecticide works on them at close range, not long range.

Out of all the games in this collection, Green House is my favourite!

So, thanks to Vipp for giving me his spare copy of the Game & Watch Collection on the DS. It's a good collection, though only one of the games got my seal of approval, but it's still a great little compilation of Game & Watch Multi Screen games. The emulation of the games are pretty good, though you're not going to get those smooth LCD sprites on the DS's low resolution screen. The sound, well it's a Game and Watch collection, the most sound you're going to get are bleeps and bloops, you're not really going to get a full blown symphony out of this, but the sound does what it has to do, and does it well it indicate movement, when you earn points and when you lose a life. There's an added feature in the game to treat your DS as if it's an alarm clock just like the alarm feature on the original Game & Watches, but what sucks is that it doesn't work if you close the DS, meaning you'll be kept awake as the glow from your DS's screen fills your bedroom, not practical in the slightest, play the game, don't use the alarm clock!

It's worth getting if you earned enough stars and coins in your Club Nintendo account. Though it's worth trying to get all those stars and coins for that Game & Watch Ball reproduction! :D

I so want this! But it's so expensive!

Tuesday, 5 February 2013

News Report: Intellivision Gen2 For PSVita and PSHome

So...  Sony today  made an announcement of something called PlayStation Home Arcade. This is where you can play Arcade games such as Frogger and Asteroids on you PSVita. But here's the cool bit, Intellivision are going to release "Intellivision Gen2" on this service. These are going to be remakes of Intellivision games, there's going to be a remake of Shark Shark, and my favourite Intellivision Game, AstroSmash. What's cool is that when you purchase these games, in similar ways to Playstation Minis, you have two licenses, one for Vita, and the another for...  PlayStation Home!?


...Yeah...  So much for getting me excited about a possible Astro Smash remake. As I don't own a PlayStation Vita, I would have to play it on PlayStation Home of all things... For those who might not remember, PlayStation Home was Sony's chance to plagiarise Second Life and put it on to the PS3, and failed doing so... But clearly someone is supporting this, as they're releasing these games on PSHome.

Kotaku reminding us how weird Second.... Ahem, PlayStation Home is... 
My experience with PlayStation Home is a boring one, I simply fiddled with it, tried to see what I could do with it's limited pieces of generic looking furniture, and going into the town to see what I get for free, which is hardly anything...

Then again, this whole PlayStation Home Arcade reminds me a lot of another arcade game service that another certain games manufacturer released a while back...


Another blinding success...  Oh wait...  no it wasn't...  Despite me still thinking that I own the most achievements for Game Room in all of Xbox Live, Seriously, I played Game Room a little too much than it deserved. But Game Room is, wait, was a way not to present a way to play classic arcade games on your new-fangled HD console.


The idea of Game Room was to build your own arcade, decorate it, put machines in it, etc, etc... Then your friends would come to play in your Arcade, and you would earn tokens that allow you to try out new arcade machines without having to purchase them. Sounds like a good idea right? Not really...


Rather than enter your "Amazing Arcade", yeah right, most of the time I ended up just selecting games from the main menu. It's quicker, and just looks better than entering a faux arcade. Making the whole "Build your own arcade" thing a little pointless. It would've been better if these arcade games themselves were just actual Xbox Live Arcade games, rather than having them inside another interface to load up before playing them.


Thinking about this, it makes me think, why is Sony doing this? What's the point if their competitor has failed doing a similar thing. And why are the Intellivision Gen2 games playable straight on the Vita, but you have to run Home to play them on the PS3? Personally I think this is a little odd, and Sony should just release these as PSN games.

Return to the Review: Metroid Other M

Here's a review I wrote for the Game Gavel Forums back in 2010 about a month after the launch of the latest Metroid game: Other M. It has a very different "feel" to most Metroid games, as it actually has drama in it this time, and to some fans of the franchise, and to some over-paid reviewers, they don't like the game so much. Me personally, I didn't mind it too much, though it's not the best in the franchise, but if you hunt on the inter-webs you'll find overly passionate (paid) individuals that hate on the game a little too much. So here's a reasonable review of Metroid Other M...


One Nintendo franchise I really enjoy is the Metroid series, it's dark secluded caves, the claustrophobic environments, and more importantly, video game's first real heroine, Samus Aran. Truth to be told, with the Metroid series being 24 years old, there's not much we know about Samus. We closest we ever got to was the mention of Adam Malkovich in Metroid Fusion, and even then, Adam Malkovich was an AI in Metroid Fusion. Metroid Other M takes that part of the story of explains it in bigger detail, for the first time in 24 years we begin to understand who Samus is as a person rather than a bounty hunter in cybernetic suit. As Metroid Fusion took it's first baby step into a story line for the franchise, Metroid Other M does a full-on running jump! 

First thing first to expect from this game, cut scenes, something that the series rarely sees, there were some in Fusion and a few in Prime 3 Corruption, but cut scenes in this game are plentiful. However this not a bad thing, if we're going to compare this with something like Metal Gear Solid 4 for example, yes MGS4 is still boring with it's long and derivative cut scenes that can ruin the experience, whilst Metroid Other M uses cut scenes properly and neatly, only putting them in parts of the game where it needs to be, in parts where it makes sense, and more importantly, to make a story. There are plenty of cut scenes in this game, however it's done right and doesn't ruin the tension of gameplay or make you get bored, they snappy, short, and to the point, never allowing itself to go off course and wander off into some silly tangent, or in MGS4's case, a guilty case of product placement (Sony Bluray and Apple iPod). Speaking of story, you'll notice that in this game Samus appears to be a bit more submissive compared to her “lone wolf”, hyper independent personalty of old. This is mainly because of her rendezvous with Adam Malkovich, her old Commander in the Galactic Federation; he was a like a Father to her, so it's clear to see that her personalty would suddenly change, however the many joys of the internet show many girl gamers get upset that Samus is taken orders from a man, Heavens Above! But despite the plentiful cases of internet whining, this is to show how much Samus respects Adam, as a Father figure and a superior, there's a part of the story that tells how Samus felt guilty because she left the Galactic Federation to become a Bounty Hunter, as if she left her job as being a soldier to do her own thing, something that she feels now was a selfish thing to do. Regardless of what people say on the Internet, I personally feel that the story fits the game quite well, and puts a perceptive on Samus that we haven't seen before. 


Gameplay wise, this is where it might go a bit off course, especially if you're expecting something. A noticeable thing I saw on the internet are people complaining about the game because it wasn't “Metroid” enough. In my honest opinion this is case of that they were thinking that is game was going to be another Super Metroid or something more on the lines of Xbox Live Arcade's Shadow Complex. No, Metroid Other M is nothing like these, and it's whiny people on the net that should be guilty of “assuming” that a game they see in video and picture on the internet should be anything like another game until they play it. Before you mention it, no, Metroid Other M is not a game were it plays on rails and more Samus left or right on a two dimensional plain. Rather, it's still a three dimensional game where by you can move Samus in all directions, and yes you're doing this with a dpad rather then an analogue stick, just like the early Crash Bandicoot games. As you may have seen, the game is played using the Wii remote like an NES controller, the “1” button shoots, the “2” button jumps, and the “A” button puts Samus into her morph ball. To add to that, Samus does have a first person view by pointing the Wii remote to the TV and pointing at enemies to shoot at, shooting missiles at breaking walls (if you're wondering, missiles in this game can only be used in first person, something I didn't like too much), and scanning objects. Another form of control is the new recharge system the game has, you do this by point the Wii remote up towards the ceiling, twisting it 90 degrees and pressing the “A” button, this recharges your health and missiles, now you're thinking, “hold on a minute, you can recharge health?”, Yes and No, firstly enemies in this game do not drop any items, the only ever item drop I've seen in the game in an optional beam you can get in the game that isn't necessary to beat the game with; but no, there are no health items or spare missiles to collect from enemies in this game, you use the recharge to get more missiles when you're low, and you recharge health when you're getting very low, you can't do this until you only have 30 HP left, if you're over 30 HP you can't refill health until you reach a save point. Combat in this game is both similar and different at the same time, and this is where you can feel where Team Ninja got involved in this game. Another new feature to this game is something called Sense-Move, really it's just a fancy name to call “dodging”, but it works by tapping the dpad in a direction just before being hit by a melee attack or a laser. It can be tricky at first, but you'll start to notice that different enemies react to the Sense-Move differently, almost in the same way to something like Punch-Out, once you work out their weaknesses and timing, you'll be an invincible force, though in my experience of the game, I already got the plasma beam before I got used the majority of each enemies timing and weaknesses. Whilst shooting your gun, Samus now auto targets, it may sound like a bad idea, however when you're playing a third person shooter that doesn't have it's camera behind the shoulder, you need auto targeting, especially when you're jumping around and have enemies in every direction. That's not to say that it always work out to be the easiest way, sometimes it doesn't work, however I'm great-full to have this feature, because I can imagine that it'll be a lot worse without the auto targeting. 


In certain parts of the game, in most cases these happen right after a cut scene, you go into first person and you have to scan for something, difference being you can't get out of the first person mode until you find it. This to me in the most disappointing part of the game, mainly because what you're looking for it something that appears on your TV very very small and/or so dark you won't notice it. A great example of this is a part where Samus finds herself inside a large hive, and you have to play this “spot something” game, the problem was I had to look up on GameFAQs to find out what the hell I was meant to look at, but there are these larvae that you have to scan, that are pretty far away, and in a really dark spot! If you're going to play this game, make sure you have a TV with a really good contrast ratio and brightness because you'll need it! 


Something in the game I did like though is this new feature where by once you clear a room of it's enemies, you get a hint on your map where the closest missile or health upgrade is kept, what's even better is that when you beat the game the first time round, you can return back to the game and the hints stay there, allowing you to track down more upgrades you couldn't get before. One thing I will say though, for you complete-ists out there, it's impossible to beat the game first time with 100%, you need to at least beat the final boss first before you can do it, there are parts at the very beginning of the game that get blocked off that have upgrades inside that you can't get with ordinary weapons, it only opens up once you beat the final boss. 


In conclusion, the game is pretty good, and can be classed as one of the better Wii games this year, however as a part of the Metroid series, it isn't quite up there with the likes of Super Metroid and Metroid Prime; however it's defiantly not as hollow and mediocre such as Metroid 2 and Metroid Prime Hunters. The controls are a little debatable, however it's a case of getting use to, and it's not quite an easy learning curve. Metroid fans should defiantly pick this game up and play it, however there's one thing to make clear about this game, don't play it with ANY EXPECTATIONS, no it isn't like Super Metroid, and no it's not like Shadow Complex, because with that in mind there's bound to be something small and worthless that you'll dislike that will ruin the experience for you. Just take the game as an understanding behind Samus' history, and an example of what to expect in future Metroid titles.


...So, be it if you like it or not, I liked it, not because I'm a Metroid fan, but because it's a good game, sure it's not the perfect game, but it's worthy of anyone's Wii game shelf!