Thursday 9 May 2013
Attention to Blogger readers.
If you're not aware yet, I now own a domain name for GreatBitBlog and a new Word Press blog. This means that I will no longer be using Blogger to publish the GreatBitBlog. If you want the new links and feeds here are some links...
Blog: http://www.greatbitblog.com
RSS Feed http://www.greatbitblog.com/feed/
There is a forum, and a Twitch.TV stream page set up for the new GreatBitBlog, all is accessible through those links. I hope to see you there!
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Monday 6 May 2013
GreatBitBlog now has a Domain name! (at last...)
www.greatbitblog.com!!!!!111oneoneone
Oh yeah! Ladies and Gents! Despite being mega lazy with my blog recently, I have now purchased a domain name for my blog, and now I have a .com! So yeah! Awesome! Time to get serious now and work more on blogs! :O
Oh yeah, here's the official Greatbitblog QR code, print it out and spam the real world with it! |
Monday 15 April 2013
I can't keep up with Blogs can I?
Yeah... sorry about the week hiatus. Trying to keep up with the damn blog and keep getting busy or procrastinate! So... What have my readers missed out on...
New Batman Arkham game
Oh... boy, looks like I'm going to avoid this game like the plague. Surprisingly though it's not being developed by Rocksteady, rather it's being done by Warner Bros. RockSteady have mentioned that some of their staff are working with Warner Bros to help out with the development. But I already know that this game with have another anticlimactic ending like the other two... So moving on...
Another Disney Game HD Remake!?
Oh you betcha! This time Disney has teamed up with Sega to recreate Castle of Illusion for Current generation consoles. I hope this turns out to be as good as the original. Though to be honest looking at the pictures they do look a little bit "too different" unlike the faithful looking Duck Tails.
That XCom game getting re-branded!
Yeah, remember a while back when 2K Marin announced a First Person XCom game based in 1950s America? Well if you haven't noticed the game's been delayed many, many times... Not to mention the unless amount of XCom fans hating the game's FPS gameplay. But it was announced that the game's going to be re-branded as "The Bureau", and it'll now have nothing to do with the XCom franchise. Personally I think that's a shame, I loved the video they showed back in 2010 with it's fifties Americana style. I mean come on! When's the last time you played an FPS set in fifties American suburbia!? At least the game have some life left in it, even if the game might not be a part of the XCom franchise any more.
Star Fox Art Book available to look at online?!
Back in the nineties, Nintendo released an awesome art book-stroke-manga on Star Fox. Drawn by Star Fox's original artist, Benimaru Itoh, it's an awesome book that features a Manga Comic, and graphic illustrations for Arwings and many other vehicles in the game. The catch was back then it was only released in Japan, and only in short print. Website GlitterBerri has a translation of the Manga portion of the book here. Whilst the whole book can be seen, but in Japanese, at StarFox-online.
Guns of Icarus Online Expansion on Kickstarter!?
Whoo... I think that's about it for today! Though I will end this blog with mentioning that my favourite online game; Guns of Icarus Online, is getting a Kickstarter for it's "Adventure Mode" expansion pack that puts an MMORPG element into the team based Air ship game. The Kickstarter has already beaten it's first goal of $60K, and it will soon beat it's new target of $100K! So if you want to add adventure to your Guns of Icarus Online game, go and help them out with a $30 pledge! :)Tuesday 9 April 2013
Return to the Review: Gunstar Super Heroes on the GameBoy Advance
I wrote this for IGN's reader review section back in 2005. I was actually excited to play this game, as I loved the first game on the MegaDrive. Turned out that what was advertised as a sequel to the game, would turn into a so-so remake with a dusting of GBA quality 2D graphics minus the awesome gun combos from the original. It's an all-right game, but the original is superior! Which you can now download on the Wii, PS3 and Xbox 360.
In the US and Japan it's called Super Heroes, and in Europe it's called Future Heroes.
I own both the Megadrive/Genesis game
and now the new Gunstar Future Heroes (Gunstar Super Heroes in the
US). Playing this game has brought back some good times, however in
some cases it's not as I though it would be. First off I'll give some
Pros about this game so that I don't sound like I'm biased...
First
off, there are some added extras levels that haven’t been seen in
the old game. The first level is Earth, although the old game was
meant to be based on Earth anyway, it felt like something new, as the
rest of the game I felt were just copies of the old Megadrive game.
New stuff on the GBA game also includes levels where you're on top on
an aircraft shooting enemies; crazy little mini games were you
collect chicks that felt very much like the classic Sega arcade game
"Flicky". And you fly in a helicopter in a top-down arcade
shooter style with controls similar to Xevious where you can drop
bombs to enemy ground vehicles.
Another thing I found that
was cool in this game was that you can play as either Red or Blue
independently, unlike the Megadrive game where Red was always Player
1 and Blue was always Player 2. This gives people the opportunity to
play as both characters. However despite the game being several
decades after the old game, all the characters still have the same
name from the old game, would've been nice to see something new.
And now onto the bad things...
Regrettably the game
really isn't to much of a sequel, it's more of a remake. The Game
itself pretty much has the same levels, characters and bosses from
the previous game (all except the first level). This is a same
because I really wanted to see something new, after playing the first
level with the huge mecha, it just seemed to play in the same way as
the old game did. Onto bosses again, if people remember, the second
mid-boss of the Pyramid level, Braavoo Man, was generated out of
polygons on the Megadrive game, OK so they were all cubes, but for a
Megadrive game that was impressive. However in the GBA game, even
though the intro uses some polygons, Braavoo Man is just a collection
of 2D sprites, Yet again is a shame because I was expecting Braavoo
man to use the same 3D polygons he did back on the Megadrive game.
The old game had the facility to mix and match weapons, for
example you can Mix a force beam with a chaser or a Chaser with a
blaze beam. You can also mix two of the same beam to give yourself a
really powerful weapon. However in the new game, it doesn't exist.
Depending on who you play as, you only have the ability to swap
weapons, you can't mix them. If you play as Red you get Force, Blaze
and Chase, and if you play as Blue you get Lighting, Chase and Blaze.
Again, as I played the old game before, I'm disappointed about this
because I had loads of fun experimenting with the mixed weapons in
the old game.
On to my conclusion...
The game is very
fun to play, however if you played and loved the old game, you may be
disappointed. However some aspects of the game still makes it fun to
play, and even if it is a remake, I still love Gunstar. It would've
been nice to see new stuff in the game. If you haven’t got the old
game or haven’t played the old game, you really should get this
game so you get a taste of the Gunstar game. It's just that if you're
a hardcore Gunstar fan, don't expect fireworks to go off.
Bright or Dull? Well lets says it's a
fluorescent bulb at best...
Monday 8 April 2013
Unique Games: Bubble Ghost
There are plenty of great games on the Game Boy. Zelda Link's Awaking, Donkey Kong, Tetris, Dr. Mario. The list goes on and on, but there's one little incredibly underrated game that hardly anyone has heard of. And that's Bubble Ghost!
Bubble Ghost is a maze game, but unlike most maze games where you're confined to the walls of a maze or labyrinth. In Bubble Ghost, you play as a ghost who can actually go through walls, however there's a bubble floating about, and the little ghost wants to leave this old house with his bubble in tact. Issue is, there's plenty of stuff there to burst your precious little bubble.
Be it spikes, flames, hard dryers, or even the heat emitted from candles can burst your little bubble. The idea is simple. You move from room to room, blowing your bubble away from any objects until you get to the final room whereby you can escape from the house with your bubble. The game has a total of 35 levels, and the GameBoy version has a great sound track. I had this game for quite some time and never thought about the game's roots. I always thought that as it was released by Pony Canyon, a Japanese Software and media company, I thought it came from the east. But I was amazed to find out that it was originally developed closer to home...
Surprisingly, it was originally released on the Commodore 64 in France and later ported to the Atari ST and DOS in the US and Canada. What's more interesting about this version is the fact that the ghost sprite looks different. Clearly the GameBoy version, had it's design of the sprite not just so it would appeal to the Japanese audience, but so that it could fit on the GameBoy screens lower screen resolution so that it wouldn't be too big on-screen.
The PC-DOS version of the game is now abandon-ware. Meaning that you can download the game without the fear of being accused of pirating. As Christophe Andrcani, the designer and programmer of the original game, doesn't own the rights to it any more. Nor do Accolade, they went bust in 1999, and didn't take the publishing rights of the game either.
Not only is the PC-DOS game abandon-ware, but there's a remake of the GameBoy version done by Vision Software and Brothers Soft. You can download this right here.
Before I go though, here's the music to the GameBoy game that brings back some good memories of gaming's past!
Friday 5 April 2013
So... Zork...
Yeah... Zork...
One thing I never though I'd get into, text adventures. I bought the Zork Anthology on GOG. Featuring, Zork 1, 2, 3, Zero, Beyond, and PlanetFall. Now yes you can technically get Zork 1 through 3 for free on Infocom's website, but the version on GOG is guaranteed to work straight out of the box (well in this case download) on your brand spanking sparkling Windows 7 (or 8, if you're a lunatic) machine. But what's also cool about the GOG version is the content that they throw with it such as maps, manuals, history articles about the game and it's lore. There's a lot more in this package than just dumping Zork DAT files into a Frotz emulator.
So, whilst I was on a podcast with good ol' IndieSeoul. I found a copy of Zork 1 for the Japanese Sega Saturn. First I thought, "A text adventure that fit on a 1.4 mega byte floppy on a 700 mega byte CD? What a waste!" But soon I discovered that even when the game is still a text adventure, it has a pretty cool looking FMV intro with music. and whilst playing the game, you have a monochrome image in the background of the scenery in the game behind the game's text.
Interestingness, the game plays using the controller, but you string together pre-set verbs and nouns together to make a command using up and down on the directional pad. Mind you it's all in Japanese, so I have no real idea what it says, though I can recognise the house and the forest in the beginning of the game.
In the last few days though, I had an odd hankering to play this Zork game, it was sitting on my hard drive doing a lot of nothing, so I booted it up and went on an adventure!
There was just something that took me on Zork that I couldn't describe, maybe it was the mystery about why I'm in front of this house, or why I'm in this world, but I have to do something, so try everything in the confines of typing commands on the screen. So if there's a door you can open, you'd type "open door", or if there's a troll to fight you'd type "attack troll". It's a pretty cool experience, especially if you're like me who went to University, did IT as a major, and learnt commands on Linux terminals. It took me back to my Uni days, despite the fact I went to university 23 years after the release of Zork 1.
In the last few days though, I had an odd hankering to play this Zork game, it was sitting on my hard drive doing a lot of nothing, so I booted it up and went on an adventure!
The famous first steps in Zork 1 |
One thing I found about this text adventure, is that I could totally imagine what's happening in the game. It's writing is very "direct". Unlike my writing, where I like to waffle a lot, yeah I'm honest with myself, Zork 1 get's the story directly to you with the least amount of text possible without feeling like you've missed out on anything.
Zork 1 running on my Nexus 7! |
But one thing I do enjoy is how I know have Zork 1 running on almost everything! I have it on my PC through DOSBox. On my Raspberry Pi using Frotz. and on my tablet and smart phone with jFrotz. Now I wish there's an English version of the Sega Saturn game to add to my "What can I put Zork on to" list. Maybe there's a way to hack it onto the Wii, 360 and PS3, heh!
So yeah, I'm now going to see if I can beat Zork 1 and get onto Zork 2! :D
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Tuesday 2 April 2013
Fezing it up on other platforms and Telltale Poker Night 2!
Fez on other platforms.
Yup, one of my favourite Xbox Live arcade games, Fez, is going to get released on Steam, PS3, PSVita, Ouya, and iOS! It's so nice to see this awesome game get out of Microsoft's exclusivity.
Oh yes, I freaking love this 2.5D puzzle platformer! I love the fact that it's getting some love for the Ouya too! I guess this is going to be another one of those games I have to purchase multiple times like I do with Super Mario Bros!
Click here to check out Fez on 360 in the meanwhile before it releases on other consoles.
TellTale Poker Night 2.
What's the best Poker game you can get? Poker Night from Telltale was awesome with it's wit and humour. But yesterday they announce that there's going to be a sequel! A Poker game sequel!? How does that work? Different personalities that's what!
Sam from Sam and Max, Brock from Venture Bros, Ash from The Evil Dead, Claptrap from Borderlines, and to put the cherry on the top of the cake, GLADos from Portal is the game's dealer! Heck yeah! It was announced yesterday, mind you it was the First of April, but TellTale did announce that this is real and no joke!
Click here to play the First Poker Night game :D
Click here to play the First Poker Night game :D
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